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Red Deck wins in Modern if it has the right sideboard. Illness in Ranks and Rakdos Charm fight Splinter Twin; Smash to Smithereens and Rakdos Charm fights Affinity; Combust and Demonfire fighs Blue-White-Red , Anger of the Gods fights white Weenie , BWSouls, Melira Pod and Rakdos Charm fights Living End. I think players who play Red Deck WIns are not worrying about their opponents' answers, but you ought to. By the way, Rakdos Charm was just made for Modern. Wanna win outta nowhere against a Splinter Twin Deck? Wanna ruin a Living End player's day? Wanna blow up a Cranial Plating or a Birthing Pod? Wanna make a creature-based deck take 4 or 5 damage for two mana? Wanna mess up a Snapcaster Mage? Wanna neuter a Tarmogoyf? Rakdos Charm does all these things -- and more!
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A quintessential burn deck. A+.
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A+ indeed.
Some suggestions from my own burn deck (http://www.mtgvault.com/muktol/decks/monor-burn/) (And this deck is burn and not RDW in my opinion)Put "Flames of the Blood Hand" and "Skullcrack" into your sideboard. You don't encounter lifegain decks every game. I would remove "Searing Spear" and "Shock", because they don't have a good mana/damage ratio. Further suggestionsBall Lightning (cc3, 6/1 trample for 1 turn)Hellspark Elemental (cc2 3/1 trample for one turn, with unearth ability)Magma Jet (cc2, 2 dmg, scry2)Searing Blaze (If you have to remove a creature and still want to do some damage)Shard Volley (cc1, 3dmg, finisher)Sign in Blood (cc2, carddraw)Stromkirk Noble (cc1 1/1 that becomes stronger when attacking)GreetingsMuktol
I think the use for Flames Of The Blood Hand and Skullcrack are for decks who also bring in Fog or other cards like such, since a Burn can only deal damage, if healing is not a problem then possibly preventing the damage is. Which both of them stop.
This is a really Go-for-the-Throat kinda deck, trying to burn their face for 20 by turn 4 or so. Magma Jet is good because it digs up what you need, and Shard Volley is also efficient, so I'll put those in.As for the creatures, I've seen that no creatures are needed. There's simply more stress over blockers. I'd much rather top-deck a Bump in the Night than a Ball Lightning. Skullcrack and Flames of the Blood Hand are great not only for efficiency but for safety against Life-gain decks. This deck isn't black-heavy enough to run Sign in Blood. All in all, I boarded in the Volley and Magma Jet for Shock and Searing Spear.
@ TheBear: Burn spells deal no combat damage, and most fog effects (~90%) just prevent those. I use creatures like "Stromkirk Noble" and "Mogg Fanatic" to built up some pressure on my opponent. The creatures that leave the game EOT are more like burnspells for me. Personally I woudn't add a second color to a deck for just 1 card (I searched the database if teher are other good black "burn" spells but found none), but this is just what I think ;) Some time ago I saw a RDW with a black spash that utilized "Undying Evil", but it used more creatures from what I remember. Greetings Muktol
Well, still useful to have around though.