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My, my, my opponents tryna attack me so hardMake me wanna say, "Oh mah Lawd,Thank you for blessing me With a Fog to cast and land that's free."It feels good, when you're down With an empty board in CommandertownAnd I'm know as suchAnd this is a deck, uh, you can't touch.I told you homeboy, you can't touch this.
This deck, obviously, Fogs and Fogs and Fogs again. The point is to not lose . . . ever. In multi-player, it's a largely political deck. So how do you win? Not losing is easy - Chronomatic Escape, Angus, and Dawnstrider give you repeatable Fog effects. To win, you grind it out slowly. Luminarch Ascension will give you an army of cheap 4/4 fliers, Talrand will give you an army of 2/2 fliers, or you can win in less traditional means: Darksteel Reactor, Azor's Elocutors, or Felidar Sovereign.
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NOTE: Set by owner when deck was made.