I may be wrong but pretty sure it only counts abilities that happen as the spell comes into play not after. In other words abilits that trigger because the creature is coming to playing. I'm not trying to knock on your deck or Vexing Devil. Vexing Devil is still a great card. A player has to pay the four life for the ability to trigger. The ability does not trigger because Vexing Devil came into play.
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Yeah you're right the pay for happens after Vexing Devil comes into play. Torpor Orb stop the effect has the card comes into play not aftter it is all read in play.
Yeah Torpor Orb is a great card but not for the reason you think it is. I have a few of them myself. Torpor Orb does not keep an player from playing the 4 life Vexing Devil. Torpor Orb: Creatures entering the battlefield don't cause abilities to trigger. Paying the 4 life is not an ability it is a condition of the card. Also the paying of 4 life happens after the creature has come into play. Torpor Orb only stops abilities from trigger as the creature is entering not abilities that happen after the creature is already in. Torpor Orb stops abilities that trigger as the spell comes into play. Vexing Devil's "pay for 4" is a condition of the creature not an ability but at any rate the paying of the 4 life happens after the momemt creature came into the battlefield. As for Demonlord, Pit-Dweller yeah that one works, I think. But it may not because its more of a condition vs. an ability. But if I were playing a game I would say Torpor Orb would keep on your side even after death. Demonic Tutor is standard. One thing though way in the world does this deck have +300 like?
An alright deck. I think it will need more lands though.
I like the idea of the deck but really for it to work you will need a minimum of 30 lands. You want to be able to put down a land every turn. That goes for any deck you play but for this deck it is a must because you have so many heavy mana spells. May be you should think about truning this deck in into a red and green deck. Using the same red card but taking out the ones you really don't need and replacing them with card such as fog and Creeping Renaissance. Fog will keep them from doing combat damage and Creeping Renaissance will allow you to replay those card allowing you to build up enough land. Think about about making the deck with 30 spell cards 35 lands, in all a 65 card deck . Cards such as Rites of Flourishing and Caravan Vigil will allow you to get all those lands out fast. You want around 3 different card that let you get out land I just mentioned two cards that do a good job of that. You only want around 10-13 creatures. And a minimum of 2 different cards that stop damage from happening. With these changes you will have a deck that will be kicking some big time ass. :)
good deck. It does not do well against decks with a lot of low mana costing creatures.
I remember when I frist started playing this game about a year ago. When I first came across this type of deck in a FNM game and my first thoughts were how can I win facing such strong opponents? The next week I came close to smashing the deck, and then, a few days after that I was able to take it out. The point of the story is if a newbi like me could find a way to take out a deck like that then the same can be said about other decks that seem to be unbeatable. On a side note the deck I used to beat that deck was only around 30 bucks. It's a good deck but don't get too angry when some random kid rocks you with a cheap deck. The new trend is lots of creatures. And now adays if you want to play a creature deck like this one you have to have lots of creatures because every deck out there that is doing well has lots of cards that take out creatures.
yeah you make a good point. But some of these people are act as if they didn't see goblins coming. How could you not? There are so many of them to pick from.
Yeah by the 2nd turn you can get 9 infect. It's highly unlikely that you would get 3 mutagenic Growth and a Vines of Vastwood.
Sometimes the deck gets stuck by stuck I mean it does not enough mana. However, when it does not get stuck it puts up a good fight. It should do well in your local FNM. Just remember on a player's turn they have the chance to cast first so you can't tapped their creature below they cast a kill spell, such as, doom blade. However, if you have 4 Gideon's Lawkeepers out than you're going to be a hard nut to crack. All in all it seems like a really thoughtful deck and I think you will do well. At the very least you should place in the top 3. Also keep mind those mana leaks. If you see blue, well, there is a good chance that deck has them.
Yeah this deck is good, no doubt.
In the 3 games I played against this deck. This deck on the first game with Contagion Engine with the help of Core Prowler. I took over one of your Inkmoth Nexus but it didn't work. The second game I used Distress to take out one of your Core Prowler before it came in to the game. The second game was for the most part me taking out all your creatures then going in and infecting. You still manage to give me 4 infect that round. The 3rd game I had you on lock down from the get go. I used a Despise my first trun and took out your Core prowler. The next turn I used a Distress to take out your Contagion Engine. The 3rd turn you put out Priests of Norn and on my 3rd turn I put out a Phyrexian Crusader. Come my 4th turn I put Inquisitor's Flail on Phyrexian Crusader. Your 5th turn you put down a Inkmoth Nexus. On my 5th turn I casted a Hand of the Praetors, making Phyrexian Crusader in effecct a 6/3. You turned your Inknoth Nexus and kept my creature from getting that turn. But it was still gave over. You still were able to give me five infect. You have all the right cards for this type of deck. Volt Charge were good in taking out Hand of the preators, however, you were stuck when it came to the Phyrexian Crusader. You are playing infect, you don't need that many creatures. Take some of them out and up in things that take out the other guys creatures. My infect deck only has 10 creatures. Infect creatures are weaker than other normal creatures but they only need to do 10 damage. So the point of infect is to make opponent open for attack and when they are open you hit--and you hit hart. Combos, such as, Tine Shrike + lifelink + Spirit Mantle = a 3/2 flying infect with life link and protection creature!; or another good combo for the deck, Razor Swine + Goblin War Paint + Inquisitor's Flail = 8/3 with haste and first strike! If you put out a Razor Swine with and on the 4th turn you put a Goblin War Paint and Spririt Mantle on it, I can tell you without a doubt in my mind they will shit themselves. It is a fact, that is what will happen. I've seen it first hand. Good stuff fool around with some of the combos I've talked about and see how they work for your deck.
You have some really cool cards in this deck. I don't this deck is only for fun and friends and what not. I really wish I had some of those cards, really cool.
Good mix of card. Good deck.
I played four game against this deck using my mono green elf deck (also standard). The first two game I won with no problem. In the second game you were one turn away from drawing Surgical Extraction. The 3rd game your deck won hands down. So that made me play one more just to see if my first two wins were just luck. The 4th game I won. So what I figured is if your deck can't for the most part get Glissa out in the 3rd to 4th turn than my deck would win. Glissa is a monster and you should have 3 in the deck. In the second game you got Glissa out in the 6th turn and Primeval Titan out in around the 8th turn. I just let Glissa go through and by your 8th turn I had 3 6/6s out. By my 8th turn I had 5 6/6s. And the 9th turns I blocked your primeval and then attacked with all my creatures and that was how the second game ended (which was the best game out of the 4 games). In the 4th game you took out my Essence of the Wild but with my 3xllanowar elves, Elvish Archdruid, and 3x Garruk's Companion your deck couldn't hold them off long enough. You did however get a Primeval Titan and Wurmcoil Engine. But I just let Primeval Titan go through. Even if Primeval Titan had not attacked it would have still ended the same way. Here you can check out the link and see how the two decks stack up against one another. http://www.mtgvault.com/ViewDeck.aspx?DeckID=277315
At the time my girlfriend had Avacyn's Pilgrim just because she wants creatures in her deck. But now she has taken them out. Yeah her deck is somewhat different than the deck posted above. That Bellowing Tanglewurm is a monster. It works so well. I just don't understand why it only cost 5 cents. I agree infect is great because it doesn't focus on their life.
DedWards you are right. The reason I didn't put that card in the deck is because I don't have it. I agree it could goeither way. Why not put both in?
Yeah you're right. More less this is her deck. With this deck she has around 12-15 infect instead of the 6 infect. The deck works well. It's the only deck among our friend that has been able to beat my infect deck. When playing against me she'll have 20 or more creatures in her graveyard. one time she beat me because I couldn't kill her creatures fast enough. I want to make her a really good creature beat-down deck. I've been looking and all the cards needed for that cost big $$
This is a really good deck. Good job
Good deck. It's fast and does lots of damage fast.
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