Your help comes from above

by Vincanity on 12 September 2010

Main Deck (79 cards)

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Deck Description

mono white flying swarm, some first strike and mana acceleration

Deck Tags

  • Other...

Deck at a Glance

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This deck has been viewed 617 times.

Mana Curve

Mana Symbol Occurrence

822008

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Your help comes from above

Maybe add some creature removal stuff so you have time to play your bigger creatures.
Journey to Nowhere/Pacifisms maybe? They can go well with Luminarch Ascension.. : )
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Posted 12 September 2010 at 13:41

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yeah i was thinkin of those, jounrey to nowhere or o rings?

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Posted 12 September 2010 at 13:51

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It's up to you.. o ring is rotating soon so if you play type 2 maybe use journey.. if it's just for casual play or w/e either one is fine : )
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Posted 12 September 2010 at 14:09

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yeah i went with journey cuz its cheaper lol

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Posted 12 September 2010 at 15:17

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ok bear with me this may take a while. lots to improve here, but you have a decent deck in the making!


O-rings are better because they take care of artifacts/enchantments/planeswalkers as well as creatures.

you have too many 2x of things and not enough 4x and this will make your deck inconsistent.

i'd run 4x sacred mesa (if that's your win condition).

drop extraplanar lens (you're playing mono white! lol!)
drop armored ascension. it's slow and you'd rather spend the mana playing a threat or making pegasus tokens.
drop serra's blessing. most of your creatures have 1 toughness so it's fairly pointless.
drop nimbus wings. most of your creatures have flying already.
drop asha's favor for the same reason. (seriously why all the enchantments?)
drop celestial mantle. it's nice but it won't win you games. it's more of a "win more" card than a "win" card.
drop windborn charge (costs 4 and your creatures already have flying mostly... spend the mana on more creatures and you'll win the game faster)
drop landbind ritual (if you need to play this to stay alive, you're not doing it right, lol. play more creatures!)

replace all of those (now empty) slots with creatures!
also try to fit an extra ajani goldmane in there.

some suggestions for excellent threats to play:

4x honor of the pure
4x spectral procession
more ajani goldmane (seriously he's a HOUSE in this deck)
4x kitchen finks (awesome card. gets you life and comes back when killed)
4x white knight (golden oldy but immune to doom blade and terror. that's a bonus)

i would up your knight of the white orchid and transcendant master to 4x if you can.

and 4x baneslayer angel in this deck is completely broken. do it. dooo iiiiit.


also if you feel nasty and like denying your opponent whole turns (or just pushing your own spells through when someone's playing control) play 4x silence. that card is awesome.



and FINALLY..... lol.. best card of all. Balance. if you can track a playset down, it should be in every white deck you ever make. it functions as wrath of god, armageddon and hymn to tourach all in one card for 2 mana. if you're losing board control sling down a balance and BOOM you're suddenly completely in control. best. card. ever.

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Posted 12 September 2010 at 16:01

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haha cool yeah im deff gonna look into your suggestions cuz they seem like good ones and i was trying to decide between o ring and journey lol. THANKS!

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Posted 12 September 2010 at 22:09

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also as far as my enchantments that give flying, elspeth will be producing non flyers as well as my low cmc creatures. as for extraplanar lens i like the mana acceleration which is fairly hard to find for white, i just think itll get my angels ad bigger spells out faster and with sacred mesa i can produce more tokens. haha im trying to write this and lookk at the deck so it might take a few comments

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Posted 12 September 2010 at 22:17

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ok yeah after looking at the cards you suggested i thnk the deck is significantly better. i just couldnt bring myself to do the baneslayers, also im considering buying this deck and baneslayers are expensive lol. if it isnt too much to ask would you look at my other deck too?

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Posted 12 September 2010 at 22:32

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yeah i'll have a look at your other deck.

just one more comment:

your deck's looking much more focused now. i think it'll do well. however, since you dropped the elspeth count to 1, you may as well get rid of your "gives flying" enchantments in favour of perhaps a second elspeth and for certain a couple more creatures. as it stands, you've got a big load of flying creatures and a very small number of non-flying creatures, which sort of makes your "gives flying" enchantments dead cards most of the time, when you could really be pushing your opponent back with extra threats and really making it hard work for them.

if you wanted to give some extra stat bonuses to your creatures i recommend glorious anthem. it's a nice addition to honor of the pure (although i'd only run 2x)

if you wanted to gain some life while keeping the pressure on, have a go with Soul Warden. it's a fairly cute card until you start sticking creatures down by the dozen. if your opponent is playing lots of creatures as well, it makes this card very worthwhile.

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Posted 13 September 2010 at 05:20

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oh and if you wanted acceleration for white, you're better off using something that doesn't make you waste a land.

path to exile (functions as removal but you can also target one of your own creatures and get a land. very good card to own)

lotus petal
lotus bloom
flagstones of trokair
remote farm (excellent first-turn play)
fountain of cho (this one is a good mid-game booster)

there's plenty out there.

even something like Worn Powerstone can be useful, really.

but i'd advise against saccing a land unless you have ways of getting lands back in your hand, such as
Tithe
Land Tax

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Posted 13 September 2010 at 05:28

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Sweeet. thanks for allthe help i feel like it will be awesome lol

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Posted 14 September 2010 at 20:53

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so ive been playing the deck and its AWESOME! the size doesnt even get in the way

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Posted 20 September 2010 at 22:06

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