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My answer to Gruul / Jund / Naya using the least popular colors nowadays - g/w (only).
This deck has a 4th turn fast kill and a few not too fast, but still very good kills. Fast kill (assuming good hand):1st turn - land, pilgrim; 2nd turn - land, tap 3 mana, wild defiance (or ace);3rd turn - fencing ace (or wild def.);4th - play giant growth, charm, swift justice on the ace pumping him to 16/15 trample/lifelink/dbl strike - hit for 32 damage and WIN. I actually did this in standard FNM the other day - it works:) The jund usually has a falkenrath aristocrat/huntmaster in play, and boros/gruul has reckoner or some other stuff- don't matter! Take your damage and let the ace survive! The "not so fast" kill works pretty much the same just using smiter+paladin...The beautiful thing is that red can't shoot your small creatures down if you have wild defiance in play.
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naw its not the least popular color, hence why naya exists. ANYWAY i like the concept a lot lol fencing ace now has a purpose! theres a lot of interesting combos in here. and i like it! again i'd suggest some utility lands like cavern and gavony township. ya know but other than that i wouldn't change a whole lot. mind checking out my aurafying experience deck.
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I appreciate the land suggestions, however after testing them out, i found them not really usable in this deck. Cavern is good, but i have yet to encounter counterspells in my meta. Gavony is useless, since this deck is super aggressive, and i dont really care for making +1/+1 counters with 4 mana, if i can hit 30+ dmg on turn 4-5 :)I like your deck - "7/4 unblockable, hexproof, first striking arbor elf" LOL!!
Well regardless gavony will help out with the late game if you don't happen to win as early as you planned. soo like lets say you have 3 fencing aces out. use gavony now you have 3 2/2 double strikers which are only getting bigger. and that my friend can prove to be fatal. again just a suggestion.