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Maelstrom Animator on turn 1, that means a very unfair turn 2...
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how do you intend to play maelstorm archangel on turn 1 without dark ritual? seems to be that you'll need at least 2 black mana for Entomb and Reanimate what do you need red for? the game is decided either way long before you've got the mana to play decree of annihilation, so there's just crimson wisps and i'm not really sure that's worth splashing red, especially as you can't use it on turn 1 anyway (where it would have the biggest impact) as you either don't have a creature or you dont have red mana on turn 1 similarly to decree of annihilation i doubt that army of the damned can play a significant role in here, as the game will already be won or lost by the time you've got 8 mana available
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I agree with dropping the decrees, but i like the Army of the Damned. Play that turn 2 (when u attack with maelstrom Archangel) and they r dead REAL quick.
good point, i thought maelstrom angel was only working with permanents - my bad
sorry forgot the dark rituals they are meant to be in there
Army of the Damned is a very scary play on T2. Nice addition.