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Fling. Burn. Repeat.
This deck has been viewed 1,539 times.
I like the idea of the deck but really for it to work you will need a minimum of 30 lands. You want to be able to put down a land every turn. That goes for any deck you play but for this deck it is a must because you have so many heavy mana spells. May be you should think about truning this deck in into a red and green deck. Using the same red card but taking out the ones you really don't need and replacing them with card such as fog and Creeping Renaissance. Fog will keep them from doing combat damage and Creeping Renaissance will allow you to replay those card allowing you to build up enough land. Think about about making the deck with 30 spell cards 35 lands, in all a 65 card deck . Cards such as Rites of Flourishing and Caravan Vigil will allow you to get all those lands out fast. You want around 3 different card that let you get out land I just mentioned two cards that do a good job of that. You only want around 10-13 creatures. And a minimum of 2 different cards that stop damage from happening. With these changes you will have a deck that will be kicking some big time ass. :)
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A note about Charmbreaker and Fling: if you sacrifice him to fling he won't get the +4/+0 because he is gone before the spell resolves. I don't think that adding 5 more lands is helpful, edit the deck content before just throwing in more lands. That being said this looks like a (Standard) Devil Tribal deck so I'll treat it as such. If it's not, I'll go back and give a different response. Vexing Devil is better than Forge Devil in my opinion. Pitch burn Devils should be HellRiders. Rakdos cackler would be good to add too. Torch Fiend should go in the sideboard for artifact heavy decks.