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Honestly, a friend pointed out and explained the Xenograft trick. I've really just wanted a functional ally and mill deck for a while, so why not have both?
Here is the big win condition: Turn 1: Land, Play a crab if you can. Turn 2: Land, Druid Turn 3: Land, Druid, possibly another ally Turn 4: Tap the Druids for 4 Blue Mana and a land for Xenograft. If there is enough mana afterward, play another ally if you can. Turn 5: Turntimber Ranger. The Ranger's Wolf comes in as an ally which then procs the Ranger again, which then spawns a wolf, which spawns a wolf, and of course more counters. If Halimar is out, then it mills the deck, if it is just the Ranger, then you have an infinite amount of 2/2 tokens and a Ranger with infinite power and toughness. The infininite counters also applies the the Survivalist. Turn 6: Swing if you have not milled them out.
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