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Bellowing Tanglewurm gives intimidate to powerful green creatures
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why are you splashing red just for fireball? I would turn this into an elf-ball deck (hella elves and ramp, then you fireball for hella damage) running some bellowing tangleworm, cause I agree, that's a fun card. also, run devil's play, basically fireball, gives you more outs. then turn it into something resembling red/green ramp a little, with kessig wolf-run optional. then you could sideboard zealous conscripts. also, maybe 2 or 3x birthing pod just for some more flexibility. there's lots of places you could take a deck built a little around bellowing tanglewurm, I just don't think this is gonna be good enough. aggro decks are gonna be too fast for it, control could shut it down, and the good midrange decks (usually birthing podish) are just gonna be a little stronger.
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