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This is my current Black deck. It's focused on creature removal and discard. There's a potential combo with Necroskitter and Black Sun's Zenith. As well as general discard and Sangromancer/Liliana's Caress/Painful Quandary. I'm very proud of this deck, as I've put a lot of work into it. Let me know what you think.
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why a single card of almost everything? not judging at all, i've seen a lot of decks like this and i never got the point
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I simply liked each of these cards and don't like relying on certain ones. I find that most decks I've seen with full playsets of cards are kinda boring and can be easy to counter. But, that's just my personal opinon. Other than that, how did you find the deck?
Also, in a few cases, that's all I own.
The reason for multiples of a card is prescily for consistensy you want to build combo's or a certian strategy However you find a way around alot of it with things like go for the throat doom blade victim of the night Now on to the sugestions now since you said you only own so many copies ofalot cards i'l only suggest what to take out for the most part I would remove smolder initiate Remove leyline of the void or sideboard it Call to the netherworld seems like a odd card unless theres a lot of removal floating around in your game Lillias carres is mostly worthless in this deck as you only have 3 cards to make peolpe discard Consume spirit is a little mana consuming in this deck Nirkana Cutthroat costs too much to level up for your mana base it would consume your entire mana for 4 turns (one to cast 3 to level up) Skeletal vampire is a bad option for the same reason as nirkana cutthroat Suggested addition of cards Demon's horn to gain life early game more removal (doom blade go for the throat any of them really) The rest of cards you would add depends on what you own multiples always will help your win ratio
Thanks for the critique. I will say this, though: there are more than three cards that make people discard. Guul Draz Specter, Needle Specter, Mind Sludge, Unnerve, Painful Quandary, Tsabo's Decree and Wit's End. The specters and Quandaries allow for continuous discard and/or damage. Also, ideally, I usually am able to Tutor for Caged Sun, which basically doubles my mana, and allows me to effectively use most of my stuff. Call to the Netherworld is there in case one of my important creatures, like Sangromancer, dies. I've been meaning to try to get more cards with Madness costs so that I can level up Liliana without having to lose stuff from my hand. Leyline of the Void is there to deal with the massive amount of people that I play with having full play sets of Elixir of Immortality, or reanimation, as well as dealing with the people who play Eldrazi or Dark/Blightsteel Collossi. I think my removal is okay, really. Like I said, I build these decks to play against people I know, I'm purely casual, so I know what to expect from 90% of them. Massacre Wurm is for swarms, as are Contagion Engine, Killing Wave, and Black Sun's Zenith. Curse of Death's Hold helps as well. When Core 13 hits, I'll be banking on getting the new Liliana, which will definitely help with the mana generation. The Lilis are probably the biggest reasons for the Contagion Engine, since it'll allow me to level them up fairly quickly. I get that having multiples of stuff increases the chances of me drawing them, but I've never really liked relying on a single strategy. It feels too boring and easy to counter. But, that's just my opinion on it. It's just not my style. Like I said, I'm just a casual, though, so my opinion probably doesn't count for much in the grand scheme of things.