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the basic idea is to max helix pinnacle. Early stalling cards are Tangle wire and sphere of resistance. Goblin welder revives tangle wire till the next set of combinations. Later cominations include crucible of worlds + smokestack (sacrificing the same land from graveyard each turn) and eventually trinisphere + nether void + smokestack lead to an unplayable game while you slowly build the helix pinnacle. Your opponent willl never get enough lands to 'destroy all enchantments' or win, at least that is the idea.
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looks good take a look at my deck at: http://www.mtgvault.com/ViewDeck.aspx?DeckID=378519
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