BUG Pact.

by Viagrasaurusrex on 21 January 2016

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

I wanted to make a deck that would win with demoinic pact.
It takes 3 turns to kill after pact is in play, so around a turn 7 kill.
Because this combo needs to be a slow kill I have opted for more of a control shell.
Cost is mid-low for a modern deck.

I almost want to splash white and make this a gifts deck so I can unburial rites my skyswallowers.
(gifts would replace courser, then gifts package would be implemented)

Basically the idea is to control demonic pact for 3 turns making use of all the positive effects.
On the third turn you will then exchange it to your opponent and on their upkeep they will have to choose the 4th option and lose the game.

between counter magic, cavern of souls you can protect the combo fairly well, not to mention pact has HUGE plus sides for being in play and is too large to be hit by IoK and Abrupt decay.

If you can't exchange control on turn 3, just kill your pact with golgari charm, or pulse(chances are between the milling/drawing you will either have one in the graveyard/hand)

Just a fun deck idea I thought of while I was at work, tell me what you guys think!

Deck Tags

  • Modern
  • Combo
  • Control
  • boobs

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

02020015

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for BUG Pact.

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