No Wilderness Reclamation? i know it only untaps lands, but it fits with the whole untapped theme, plus you have a commander with flash to play whenever you want if its removed in an opponents turn.
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Tideforce and the land bouncers like meloku both require mana though, which makes the combo not infinite, unless the land your bouncing can tap for at least 2 mana.It still works if your using a bounce land like coral atoll or simic growth chamber, or if you have retreat to coral helm instead of tideforce, but not with tideforce+kamigawa bouncers alone.And if your using meloku instead of a bounce land, than the combo doesnt even need Archelos out, though it wont net you any mana, only landfall triggers.Still a fun deck, and well budgeted, but you definitely should add a few more ways to tap archelos at the end of your turn so that all your opponents permanents will enter tapped
With Urborg already in there, you should definitely add Cabal CoffersAlso, Paliano, the High City is useless unless your playgroup has a house ruling specifically for it?
No Mycosynth Golem in here?Tomb of the Spirit Dragon is also worth an add, possibly Radiant Fountain. Empowered Autogenerator can also be pretty potent.Maybe Scarecrone instead of Myr Retriever and Palladium Myr or Shimmer Myr instead of Hedron Crawler
haha just typed it into the wrong bar, you happened to see the deck half way through swapping it over
Yeah of course, i'm not sure why i didn't have that originally actually.... thanks haha
It serves the same purpose as Fabled Passage, its not mana fixing, its double landfall triggers per turn.
Thanks for that, but i'm well aware of how to play commander, hence the deck tags of both "casual" and "illegal" to mark this as an irregular commander deck, in the same way that a deck using a silver bordered card or commander might be.
You make a reasonable point about indestructible being close to an exoskeleton, so for that i think he can fit into a sideboard at least ;)
Agreed, Charix + Phenax is a brutal combination, but Phenax is severely lacking in large snappity claws, a rock hard exoskeleton, and weirdly mobile eyestalks, all of which are important features for a good Crustacean tribal deck ;)Also, that means splashing black for a single card (and maybe Glimpse the unthinkable), plus i already have a dimir mill deck on here from a long time ago (Zombie Mill) :)
Hey, just thought i should mention, Elemental Bond does NOT trigger when the Zaxara's hydras enter. They enter as 0/0 and THEN get counters, same with Kiora, Behemoth Beckoner (though she is still good for untaping. So those two cards only trigger with 8 of your creatures. Swap it out for Garruk's Uprising, the one extra power to activate is negligible, it draws on entry, plus it give everything trample.There is also Parallel Lives and Primal Vigor
Im curious as to why Desolation Twin was chosen here, out of all the eldrazi?? Its ability doesnt trigger from Lukka's -2 ability, so you'd have to hard cast it every time to get its twin. Pretty much any of the eldrazi titans would be more effective, especially to cheat out. If you skipped them because of their hefty price tags, there is still Spawnsire of Ulamog, providing more mana/chump blockers or Void Winnower, which can be devastatingly restricting to opponents. And both of these can still be sac'ed to lukka to upgrade to pathrazer or worldspine.
Im curious about the inclusion of Feather in here, with no instants or sorceries to trigger it??Also, only 7 red cards in the whole deck, 6 if you dont include the redundant feather?
Definitely missing some important staples here, like ashnods altar and black marketRazaketh the Foulblooded, bontu the glorified, Krav, the unredeemed and erebos, bleak-hearted are great sac outletsPentavus is an interesting one, fun to use but might be to mana heavy to put inDiabolic intent is also an upgrade from diabolic tutor in here
Sisay, weatherlight captain can be great with slivers, is a 7/7 with your comander our, and tutors for AND plays any of your other ledgendaries, even Morophon if you have additional buff. Coat of arms and door of destinies are brilliant buff.Kindred discovery is amazing, and the rest of that cycle are good as well, kindred boon/charge/dominance/summonsThe new Dryad of the Ilysian Grove is also great for mana fixing, similar to chromatic lantern
You mean Sliver Overlord. Sliver Queen creates sliver tokens. But agreed, sliver overlord is the best commander
Fists of Flame would be much better than expose evil, dont need to pay the 2 mana to sac the clue, nor tap one of your creatures to make it recur, and gives at least +2/+0 and trample, with the downside that you dont tap one enemy creature. Ephemerate and Cloudshift are good defense, but instants that grant protection are arguably better as they function offensively as well
Grafted Exoskeleton is also a must-add, it turns feather into a 5/6 flying infect, that is easily recastable, which is massive if an opponent manages to deal with the couple of normal infect creatures you get out
Sphinx-bone wand and sentinel tower are both super powerful artifacts in feather, they act as alt win cons in mine, same story with Aetherflux reservoir. Mirrorwing dragon is one red more expensive than Zada, but significantly better. 41 lands is quite a lot, you might be better off adding a couple more mana rocks instead, Boros Signet and Thought Vessel are both good. You also run wayy to many non-basic lands to be using Bloodmoon effectively, you risk losing your own reliq tower, dual lands, sunhome or inkmoth nexus, so id swap it for Aria of Flame, Sentinal Tower or Aetherflux Reservoir.
For your how to play description, Arbor elf needs to be played turn one, not turn two, other wise it has summoning sickness and your one mana short for the combo.
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