standard jund

by venom08 on 11 May 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (2)


Artifacts (5)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

destroy, kill, destroy

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 1,464 times.

Mana Curve

Mana Symbol Occurrence

00111718

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for standard jund

everything i've made lately leans toward a reanimator strategy lol

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Posted 30 May 2012 at 17:52

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i need to fix this one yet. Thoughts?

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Posted 30 May 2012 at 19:33

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i also have a jund deck posted, can check each others for ideas if u want lol. :P

main question is, do you want to reanimate or play jund? (lots of awesome creatures a la huntmaster)
cos if u wanna reanimate id suggest taking out the mayor and/or noble and/or vexing devil for creature pulls, and disentomb and gut shot for spells. that frees up 13 slots. red has a few good cards for reanimating strategies in faithless looting and wild guess, cards that discard cards and draw cards. faithless looting draws 2 and discards 2, wild guess draws 2 but discards just the 1. red also has rummaging goblin - a 2R goblin who can tap to discard then draw a card. good for reanimation as you can dump the targets in the graveyard and keep reanimation. if you want to stick to reanimation, try and add in a couple more targets, maybe elesh norn, grand cenobite (bit pricey though).

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Posted 31 July 2012 at 10:52

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OR

if you want to stick with mainstream jund you could remove griselbrand (if you want, but he makes for a mean alternate win condition), gut shot (might wanna keep in, depending on your metagame, ie what everyone else plays), disentomb, reclaim, unburial rites (although you could keep one or two i for an alternate strategy, a plan b of sorts), mulch, trackers instinctsand pillar of flame. this frees up 17 slots (if you removed griselbrand, gutshot and unburial rites) or 11 (if you leave 'brand, gutshot and 2 rites in).

changes for mainstream jund would probably be a case of changing your sideboard as some could come into the deck. olivia and bonfire are dead-ringers for adding in to maindeck. rest i would do is just bulk up on all the other cards, like putting all cards up to 3 and 4-ofs.

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Posted 31 July 2012 at 11:01

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