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A mill deck that revolves around Landfall mechanic & grabbing lands. -Elixir of Immortality: Life gain and semi-anti mill as well as graveyard recycling if needed. -Soratami Mindsweeper: Returns land(s), mill mechanic combo with Hedron Crab. -Hedron Crab: Landfall Mill and chump blocker, low cost as well. -Merfolk Mesmerist: Standard low cost creature that has mill ability. -Geralf's Mindcrusher: Big creature with summon mill ability with an added bonus of undying. -Stern Mentor: Soulbond to grant both Stern and another creature mill ability via tap. -Khalni Heart Expedition: Take advantage of landfall, terramorphic expanse (2 counters), recollect (possibly), harrow, explore, and harrow. -Terramorphic Expanse: works nice with Hedron Crab and Khalni Heart Expedition. -Jace, Memory Adept: Need I say more? -Memory Sluice: 4 card mill plus a copy of it to stack for a nice 8 card mill, certainly worth tapping two creatures imho. -Recollect: Returning ANY card from the graveyard to your hand is nice -Harrow: Both land gain and landfall mechanic to mill. Also helps Kahlni, not to mention Terramorphic expanse can be blown up for 2 lands instead of one. -Explore: Another land on my turn is nice which can trigger Kahlni as well and who doesn't love drawing a card too. -Tome Scour: Self explanatory. Low cost, high yield mill. -Archive Trap: Terrifying card to mill 13 cards for 0 mana essentially. -Dreadwaters: With high land gain this card can become a problem very quickly early in a game or a max of 24 cards in this case. Ideas: -A low cost nice way to remove Geralf's counter, possibly to also mill if the counter is removed similar to Ion Storm. Any constructive feedback or comments are welcome.
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Traumatize is not much of a good card actually, the more you use it the more the other copies are useless. You hae to absolutely drop it on turn 5 if you want it to be a litlle bit efficient, and by turn five with hedron crab and your other ''quick ways to mill'' you will top deck about only 15-20 cards for five mana. Instead you should really think about archive trap. Since you are playing in legacy/modern, everybody uses fetch and stuff. 13 cards for 0 mana is quite a lot better than archive trap, think about it. Check out my try at a standard milling deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=340510
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Archive Trap never occurred to me, thanks for the heads up.
@Manax I looked at all your milling decks, they look just awful.