Whitewash

by Vedda on 07 January 2013

Main Deck (56 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (4)

Artifacts (4)


Enchantments (4)

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Deck Description

This deck is designed to overwhelm with card advantage and superior creature numbers. It possessed the ability to deal with hostile large creatures, artifacts and enchantments quickly and efficiently. It confronts rival weenie decks with double strike and a system of redirection and prevention of all damage to creatures, the planeswalker and controller.

How to Play

Mentors are key to early game play and as such receive the first mask. Mid-game when creatures are about to move onto the offensive a Mask and and Ghostly Possession are moved to a Palisade Giant who will have all damage dealt redirected and reduced to 0. Relentlessly attack while drawing more cards with the Closet/Hero combo and populating with the Spear to build an airforce.

Deck Tags

  • Damage/Prevention
  • Weenie

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

280000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Whitewash

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