Naya Zoo

by VaultRobbery on 12 July 2018

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Inspiration comes from Tylowrath and his deck he made for someone I know. I decided to make it a little less of a budget deck, with the addition of shock/fetch lands, Vexing Devil, and a more effective sideboard.

How to Play

Ideal start T1 is a forest producing mana followed by a Birds of Paradise. Try to protect the Birds from oncoming Bolts with Blossoming Defense, while mana ramping to larger creatures such as Loxodon Smiter and Woolly Thoctar, and eventually a monstrous Fleecemane Lion. After establishing a sufficient creature board position, swing for big with the big creatures that have hopefully been equipped with Rancor or Hyena Umbra to become even bigger.

Deck Tags

  • Modern
  • Naya
  • Zoo
  • Creature-Based

Deck at a Glance

Social Stats

1
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This deck has been viewed 824 times.

Mana Curve

Mana Symbol Occurrence

18001731

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Naya Zoo

I've never seen a zoo try for 16 lands before, even with the birds. I like the idea, but I would make some suggestions based on it.

In general, even with the birds, your curve seems a bit too high to me. There will be plenty of hands where you won't have a bird, and will be stuck with 1 land for a couple slow turns, so its essential that you have a high saturation of 1 drops or all the tempo this deck needs will fall away and you will be sunk. In addition, your turn 1 bird is gunna get lightning bolted as often as possible, so you have to be able to survive the games where the bird gets burned away.

Harmonize isn't cost effective enough in this build, and its going to eat a tempo that you desperately need (you won't be able to play anything you draw that turn). I would advise running adventurous impulse which ups the 1 drops (if this deck doesn't drop a 1 drop turn 1 it will lose), helps fix land problems, is fast food for goyf, and will almost never be a dead draw.

Fist of ironwood and hyena umbra are bad fits as they are conditional (need creatures to be on the field already), and don't necessarily give enough advantage to justify their spots. The goal of this deck isn't to max out a critter with extra material committed (critter and enchantment), but to field fast critters and clear the field so they can do what they do as fast as possible. You are better off running removal in those spots so you can field the critter turn 1, and just remove anything in its way and not worry about buffing it up. I know the enchantment count helps with goyf too, but neither will splash directly into the grave, and with only 4 in the deck they arn't reliable as food anyway.

Browbeat is very interesting in here. I'd never considered it for Zoo before. Even though it gives opponent the option to rob you of topdeck tempo, the 5 damage they will have to eat basically guarantees that they will be within a killzone range for your little guys. Plus its more food for goyf.

I would consider dropping 1 woolly thoctar (3 total) because they have such a pain in the ass casting cost in a deck with 16 lands, and because its is extremely unlikely that you will be able to drop it turn 3 unless you have a bird survive. Better in my mind to up the saturation of 1 drops (maybe vexing devil?).


Just my thoughts, not trying to put the deck down.

1
Posted 30 August 2018 at 19:56

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Thanks for the response! I do think that I put too few lands in this deck, that I might need to change some of my creature composition, and include more kill spells. Maybe I should alter the title of this deck from "Zoo" to something else, as my intention with this deck is to load enchantments on creatures that are diffucult to kill initially, not to swarm the field with lots of decent creatures. I have only been deckbuilding for less than a year, so my internal MTG card database is not as expansive as most other players. However I do appreatiate your feedback on this deck, as it is always helpful to get alternate viewpoints on different aspects of MTG.

0
Posted 30 August 2018 at 20:50

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I'm all about trying new things and trying to get away from existing decktypes. Keep working at it and see where it goes

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Posted 30 August 2018 at 21:09

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