vaultatog

26 Decks, 82 Comments, 1 Reputation

the real verson being ran uses carrion feeder, karmic guide and kiki jiki for the kill
u flash hulk u dig up carrion feeder and karmic guide
karmic guide comes into play and returns the hulk
feeder sacs the hulk and its time to go fishing again
and u search up kiki jiki and some other 1 mana friend like sylvan safekeeper or benevolent bodyguard
kiki jiki copies the guide
in response carrion feeder eats kiki jiki
karmic guide bring back kiki jiki who commences to recopy the guide

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Posted 30 May 2007 at 08:37 as a comment on Flash Hulk

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its a turn zero win if u know how to make the deck right...u have no way of sacing the artifacts to the disiple ur juist gonna sit there and die u dont have gemstone caverns which is huge the elvish spirit guide and simian spirit guides r kinda pontless run ravager over one of em add in lso need counterbalances dazes and force of wills for more control so u can actually pop off the combo mystical tutor would help eminsly
this hulk flash deck neeeds aloooooot of work ...

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Posted 30 May 2007 at 08:25 as a comment on Flash Hulk

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take out the icy manipulators the lens's and keen senses wampus's and anthems.
add in harmonize, sudden shocks, chars, some direct burns. stonewood invocation is great card i dont liek the creeping molds or acid moss. acid moss is a great card but id rather run burn over both so u can have some direct damage and removal burning tree shaman would also be a great add

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Posted 30 May 2007 at 08:09 as a comment on Afterburn II

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oops forgot giant solifuge deck doesnt look bad just need more creatures really

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Posted 24 May 2007 at 09:47 as a comment on red green aggro

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burning tree shaman call of the herds char rumbling slum weres all the good stuff that SHOULD be in ne red gren aggro deck u dont have enuff creatures ur trying to pump em to much u have 12 creatures in a aggro deck its not gonna work u need a minimum of 20-22 creatures and 18-20 burn and pump for good balance

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Posted 24 May 2007 at 09:36 as a comment on red green aggro

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firstly a cleric deck needs to be blk white but other wise deck looks good eight and a half would be huge edition hes like a ultimate defense in himself then add paladin if u wanna make opponents creatures white and kill em

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Posted 23 May 2007 at 07:05 as a comment on Cleric Defence

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DECK WORKS ALL I NEED TO DRAW IS A TIME OF NEED OR AN AZUSA HAPPENED ON TURN 2 ALMOST NE TIME I PLAY THE DECK

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Posted 22 May 2007 at 02:18 as a comment on Tidal FURY

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deck isnt finished u bloody idiot deck im working on man ppl just sit and act dumb

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Posted 22 May 2007 at 02:15 as a comment on

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do ppk not bloody read....THIS IS NOT A SCRYB AND FORCE DECK IM SICK OF PLAYING SCRYB AND FORCE this is just mono great beats thats all no tricks

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Posted 20 May 2007 at 07:21 as a comment on GOOD OLD GREEN BEATDOWN

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this is standard green beatdown if u cant see that my extended green beatdown uses rhox silvos lone wolfs and alot of this stuff

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Posted 19 May 2007 at 06:38 as a comment on GOOD OLD GREEN BEATDOWN

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i would thing is i dont have my flames of the blood hand ne more i keep selling or trading off ne ones i get bec ppl love em and always give good deals lol

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Posted 18 May 2007 at 07:46 as a comment on HIDETSUGU MAYHEM

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underworld dreams would be great in ur deck bec underworld dreams + seizan = extremely mean combo

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Posted 18 May 2007 at 04:32 as a comment on

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im not worried bout ne more lifegain games generally end pretty quick unless im playing counterspell and guilty conscience makes stuffy do double damage for ...1 mana the deck is fine itll be changed if i think its the right thing but thx for idea nothing id really consider removing for a spirit loop

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Posted 16 May 2007 at 20:40 as a comment on stuffy hellion

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fetters is t2....its ravnica ..fetters is one of the best cards ever printed its same as using removal but u get to gain 4 life if u throw it on a legend the legend sits there and does nothing and they cant play another bec theyll both die fetters shut down alot of other cars too fetters is a 4 of in almost ne white deck or part white deck

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Posted 16 May 2007 at 06:53 as a comment on Mono white flanking

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coat of arms and goblin war strike would be good for the deck id remove the wave of ind and empty the warrens for gratitious violence if i spelled it right and coat of arms and goblin wars strikes if u have em

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Posted 16 May 2007 at 06:50 as a comment on Goblin Rage

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dug around through my cards and threw my hidetsuga second rights in y they wasnt in here to begin with "shrug" i really dont know lol

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Posted 16 May 2007 at 06:48 as a comment on HIDETSUGU MAYHEM

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added shivan meteor to the stuffy combo kinda overlooked it when i was making my deck how ive yet to figure that out

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Posted 16 May 2007 at 06:44 as a comment on stuffy hellion

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id take out the goblins altogether and play better red creatures magus of the scroll is good lava spike would be good hondens r pointless bec ur not playing no other ones as with the artifacts u could play chars sudden shocks just better cards than the random goblins goblins r meant for a goblin deck not burn deck

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Posted 15 May 2007 at 01:00 as a comment on this is speed

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savanah lions isamaru and some other white weenies would help and taking out some of the oddball lss powerful ones id also play faith fetter over sunlance dust elemental woul dbe huge edition to the deck too

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Posted 13 May 2007 at 05:23 as a comment on Mono white flanking

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black knight,stonghold theres no good blk knights um ya they r.....and adding black to a deck just for haakon is worth it bec haakon is argueably one of the best knights ever printed if not the best ppl sideboard haakon in deck and win with just him against control deck haakon is a control anti control card

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Posted 13 May 2007 at 05:19 as a comment on Honor Knights

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