Vatrox

2 Decks, 2 Comments, 0 Reputation

Sangromancers work pretty well with all the removal and the life gain itself sure is useful - there's no such thing as too much life, right? And remember that this deck is pretty slow, so being able to recover early game losses is kind of important in my opinion, hard to rely only on Wurmcoil. But it's not the only reason why i put them in deck - it's also basically my only flying creature able to deal damage what obviously helps a lot.
Anyway, I haven't tried putting the Slimes in place of Sangromancers yet and it sounds like an idea, going to test it tomorrow, let's see how it turns out. I will have to adjust the number of lands though as I'm running 75% black right now. And Lanowars... I have BoP in place of them. Sure could be useful, but I have no idea where to put them without making my deck too big. (Myrs may work, and I could add additional sac engine such as Culling Dais with more artifacts, but the same problem persists. That sounds a bit like deck redesign...)

About the new Innistrad duals, sure, I know - once it rolls I'll obviously put a full set of Woodland Cementery, that's a must.

Thanks for your input!

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Posted 31 August 2011 at 00:53 in reply to #196492 on A Touch of Glissa - FNM attempt

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Thank you for your comment, appreciate it!

- About the lack of permanent removal, true, it is one of the biggest problems with this deck. Naturalize is in the sideboard, but I am not sure if moving in to main is a good idea - it's a wasted slot if my opponent does not have a lot of enchantments or artifacts. I'd rather put few Acidic Slimes, but that would be another high cost creature in the deck, not sure if it is clever to put another 5 mana card.
- Liliana makes a great combo with Sangromancer and works as a search engine, which at times I need badly - I need to have a way to find Glissa, Sangromancer or Wurmcoil in case of bad draws. She won few games for me already.
- Quests are here to stay, it's an amazing card for removal and works really great in the deck. I had games where I was able to get the 5/5 golem by turn 2 and again, the token itself saved my life a lot of times. And while I agree that Life's Finale is great, it's just way too mana-expensive for this deck.
- Oh, Swords, how I wish I had them... Sure, if I manage to get my hands even a single one I'll put it without hesitation, but current price is a bit too high for a first deck by someone who started with MtG not longer than two months ago... :)
- Thran Golem looks pretty nice, but I have no enchantments and the creature itself is too mana expensive again.

So, do you think it's really worth moving Naturalize to main? Or maybe there are some nice alternatives I don't know about?

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Posted 29 August 2011 at 17:43 in reply to #196196 on A Touch of Glissa - FNM attempt

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