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Slow but fun. Big creatures, mainly defensive until you can get out enough mana to put in big guns like Draco, stratadon, wayfaring giant etc. sorcery cards to gain life and make others lose theirs.
Getting all 5 mana types out gives you an increase in most of the cards that comes into play. mainly the sorcery and enchantments a few creatures that get increases for each land type you control. draco costs 2 less for each land type you control. its a slow deck but its got mana producing cards and things that will slow an opponent til you can get your big guys out. its mainly defensive but still fun to play. i may eventually make a few alterations but i havnt decided on how to do that without changing the base of the deck.
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The main thing about this deck is its runs off of 5 colors so getting the lands in is very important especially for reducing costs or increasing effects. The one question ive got now is about how desolation giant really works. "When desolation giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead." I read this as before you pay the kicker cost you lose all your creatures if you pay the kicker its destroy all other creatures instead meaning your opponents creatures. ive been told by some that it still destroys my creatures i disagree with that since it says instead.
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Slow but so much fun to play