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This deck originally started out as a very basic land destruction deck that i built years ago. with some help from a friend ive upgraded the decks older cards to newer cards leaving some cards as i didnt change any of the instants, the jokulhaups and the wake of destruction were already in the deck. From there the creatures were probably the hardest part. I had walls so we changed that to 1 wall instead of a bunch of different walls. Banefire i had stuff like disintigrate, meteor shower and some other 1 mountain tap 1 for X amount of damage. i didnt have anything similar to arc blade or the plainswalkers. the other creatures i had a raging gobline and a few 3/3 creatures with different abilities so i guess not the deck is basically streamlined however its gotten away from my original idea of destroying peoples lands almost every turn. using stone rain/pillage.
When i build a deck there's usual;ly several ways to take advantage of a tactical situation. The direct damage, the creatures, spells, and the planeswalkers. the abilities can play off of each other you can try for a fast win off the instants and sorcery's. Or you can try to use the walkers abilities to overlaod them with damage.
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the person that technically created this deck used one of my decks as a base to upgrade the deck for me. it started as a basic land destruction deck and my friend changed it to what you see now keeping several of the cards that i had in the previous build.Other cards were used as upgrades of the older cards that id had. some of the cards are completely new like the planewalkers, the non-wall creatures (i had walls in the previous build) Arc blade and Banefire are upgrades to the last build the other sorcery's were kept in. I had no mana production cards in the previous build.
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Young Pyromancer...maybe.I love the wholesale land destruction!!! Screw nuking 1 land at a time.
* grab and shake opponent* Die b.... die lol