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This deck has been viewed 628 times.
71 cards are a little bit too much. If you want some tips on deck-building take a look at the description of http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/ Otherwhise here are the changes I would to, if it was my deck: Sideboard "Daybreak Ranger"...good against flying creatures, but is easy to remove. Remove "Gatstaf Shepherd"...there are better wolves If able, add one more "Kruin Outlaw"...one of the best and aggresive wolfes Remove "Rage Reflection"...far to expensive I'm not quite happy with "Hunger of the Howlpack" and "Increasing Savagery" in this deck. Don't know why, but it doesn't feel good enough. Sideboard "Naturalize"...not every deck has artifacts you have to remove Sideboard "Blasphemous Act"...useable against armys of tokens, and even there your opponent will recover faster than you. I would reduce the number of lands to 22 and try to replace some of the standard-lands with some more duallands Greetings Muktol
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Greetings MukolOh wow didn't think anyone would try help me out, thanks!is there any werewolf you would recommend me have put in, or any extra cards?I have tried modifying it taking some of your feedback, if you have more opinions i'd love to hear what you have to say.
This is the werewolf deck I use: http://www.mtgvault.com/muktol/decks/gr-tribal-werewolfs-2/ Personally I love "Young Wolf" ({G}; 1/1; undying), though he is no werewolf he benefits from the wolf-buffs and is hard to get rid of for your opponent. "Huntmaster of the Fells" could be played in werewolf decks, but he doesn't work that well with "Immerwolf" so I would not take a full playset. I also use e.g. "Ghor-Clan Rampager", that is creatures with the 'bloodrush' ability, to buff up my werewolf on attacking as they don't count for the 2-spell limit/ round.