The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
honestly it's all pretty self explanatory. A deck with very few bad draws and an average draw gets you set up by third turn for a nice field. Just draw a sample hand and see how it works(:
This deck has been viewed 819 times.
Door of Destinies is a really good card and would keep the deck standard.
Permalink
Thats a good idea... i need to try that out, thanks(:
No problem, you can look at my deck if you want ideas, it's not standard but runs a similar strategy as yours.http://www.mtgvault.com/soulslicer91/decks/sliver-hive/
You should look into the older slivers, there are a lot of good ones that are also modern legal.Because slivers curve out so high, I'd recommend adding gemhide sliver in addition to manaweft sliver.Don't use ratchet bomb, it has too much potential to hurt your creatures too.I like descendants path in here, as long as your creature count is so high i'd recommend adding a third too.It is expensive, but i REALLY recommend improving your land base. ravnica shocks and zendikar fetches are almost essential.Slivers, much like allies, rely on having a board presence to be stong, and if your opponent is able to deal with them one at a time they can't win. Something like Asceticism could help protect you from removal.This still has a ways to go before it could be modern playable, but keep researching cards and trying new stuff and it can do pretty well.
Thanks guys! I greatly appreciate your help(: and i'll definitely take a look into some older slivers and your deck too
Though i have been curious, does manaweft's ability stack? So if i had say, 2 on the field, each sliver could tap for 2 mana? Or since it's a tap effect does it not stack?
You can only activate the ability by paying it's cost: tapping the creature. So unfortunately they would still only tap for 1 each. The reason I also suggest gemhide as well is you want to ensure that you have a mana producing sliver every single game, and sometimes extra ones in case of removal.
Might Sliver adds +2+2 to all slivers is a card i would definitely add since your not playing standard. Also muscle sliver adds +1+1 to all slivers. Crystaline Sliver gives all slivers shroud. theres alot more i can name but those are just a few that came to mind I would definitely look at some of the older sliver cards they are just way better then the new ones, but if your looking to stay standard id drop a few of the high cost slivers and get your mana curve down.