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a quick green deck that relies on some of the best small but powerful creatures in the game plus some power boosts for a turn 5 or 6 win
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there should be 26 forests, what do you think
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Assuming that the Wild Growths are doubled by mistake (in both Enchantments and Land sections), and with 26 forests, you're a total of 72 cards, which is approximately 12 too many. Go down to 20 or 22 forests; you've got no mana issues to work with this deck. Nix the cards that don't fit your deck theme like Spore Frog and Fog -- you're all about dealing damage, not preventing it. Also cut out unnecessary mana fixers (Overgrowth, Nature's Lore). Trim down the singletons and get to 60 cards.
Look at my deck, fast green, for some more ideas.