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Nature's Claim is a great card in some environments, but in EDH it's well worth it IMO to pay one more mana for a Delglamer or Unravel the Aether to make sure you can hit a Darksteel whatever or Blighsteel Colossos or Theros god, plus it keeps the card out of the graveyard where it's easily recurred, plus it robs graveyard triggers like off a Wurmcoil Engine.It probably depends on how combo-heavy your meta is, but in an environment where you aren't relying on blue players to keep combo in check (though the blue players are often the combo players) Hall of Gemstone does amazing work keeping all your stuff from being countered, plus it can totally shut down heavy multi-colored decks and keep multi-colored commanders from being cast in the first place.
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