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A very quick burn deck. This deck usually wins by turn 3.
This deck has been viewed 2,459 times.
looks interesting
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Explain that math to me without a draw mechanic. We'll even put you on the draw Total cards in hand Total Damage Turn 1 6 damage Takes 4 cards 4 6 Best-case scenario 1 mountain, lotus petal, spark elemental, lightning bolt Turn 2 6 damage Takes 3 more cards 2 12 Best-case scenario 1 more mountain, lightning bolt, spark elemental Turn 3 6 damage Takes 2 more cards 1 18 Realistic scenaro 1 char, or 1 flame javelin, or 1 ball lightning, or what? Seething song into a banefire for 4? Still leaves you shy 2-4 damage. It''s a card availability issue. If your opponent speed-drops howling mine, you're set for a turn 3 win. Short of that, you don't have enough cards in hand to pull off the turn 3 win even if your opponent does nothing. Now, turn 4 win, whole other story. You should have the game wrapped up neatly by the end of turn 4 with an average draw and by turn 5-6 with a mediocre one.