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Mills... duh Tomescour = mill 5 (total: mill 20) 2x Greater Auramancy = both of them get shroud if they are both on the field along with the other enchantments. Memory Erosion = mill 2 per spell, to a max of mill 8 per spell Jace Erasure = draw 1, mill 1. up to draw 1, mill 4. Traumatize = 50% deck is dead. Haunting Echoes = all repeats of milled cards in their deck is also dead. Quest for Ancient Secrets = renew millers. Hedron Crab = mill 3 every time a land comes into play, up to mill 12. COMBO: Halimar Excavator + Followed Footsteps = play halimar. next turn you get another halimar, mill 1, then every turn you mill more and more.
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a good card to try out here is forced fruition. sometimes it works better than haunting echoes (echoes isn't a great finisher because of ignoring lands etc.. so forced fruition can really finish the game sometimes). other great cards for cycling through people's libraries (and triggering jace's ingenuity): brainstorm wheel and deal windfall if you wanted to splash red, there are some awesome mill cards: burning inquiry wheel of fortune and lastly, if you're playing casual: memory jar.
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