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Counter to defend with, roil to get rid of the creatures, lullmage to get some of your own, guard and wall to defend kracken to keep life levels good, landfall quests to draw cards and replenish deck when getting low on cards, robe to defend and into the roil to get rid of pesky enchantments.
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basically the win condition ids to have Roil Elemental out ASAP and give it eel umbra. If it doesnt come out soon enough, the three mind controls and two clones will take care of the strong creatures, and all the control spells will keep the field relatively empty. lullmage mentor, if it also comes out fast enough, acts as a spawner for all counters but again it isnt necessary. Wall of Frost, Guard Gomazoa, and phantasmal Abomination all act as meat shields until the better things come out.
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Hey Dude nice deck i just made another one thought ot could use some friendly critisim :) P.S its a vampire control
puppeteer would also be a good creature for keeping the bigger creatures at bay and i also suggest putting in counterspell
If you read the above details, it says this deck is standard, so puppeteer and counterspell wont be allowed. thanks for the suggestions though!
:)
add mind control where you can
i dont really like mind control because it uses 5 mana. i usually go for Roil Elemental + stuff to defend it with because it can control multiple creatures.
a blue control deck needs instant speed carddraw