turn 3 you can just bounce their land back every turn, if youg et two booms and scepters out you can actually start to put the enemy behind on land drops =D
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boomerang or counterspell + isochron scepter
contagion clasp
MAKING MAGIC GREAT AGAIN 1 DECK A A TIME . love the flying walls to stop the flingers.
already tagged 2 decks with it <3
black, creature destruction or -1/-1 shit
hey wicked any other suggestions on this deck, ive played it and its fast, but like i dunno it just feels lacking, zero destruction for creatures or artifacts, and sorta lacks creature protection to keep the weenie alive. i dont know i just feel like it could be better.
nice lookin burn
hmmm what would it be more efficient than?
aaah you mean how it would resolve on the stack i think or something like that.
not sure what ya mean?
its so big when you swing you cant stop it so it does a 360 and double strikes
i had that in here for a while and purged it out =/ with all the fetch id rather draw masterwork , and duplicate a colossus hammer, i also felt it slowed the deck down
Proxied this deck was alot of fun to play! great job!
Played this tonight it was fun, if i had enough mana, needs a little mana acceleration
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cant wait to try this out tonight any recommendations from anyone?
fucking karen.
skull clamp >.< hahahaha