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Just a bunch of Dudes on a quest for the Holy Relic. i'm sure your familiar with how this deck works but if your not let me fill you in. Turn 1: drop land and play quest for the Holy relic, then drop any amount of of memnite or ornithopters in your hand activating quest say 2-3 times, then drop mox opal and use it to play glint hawk and return any 0 drop back to hand and then just play it again for 2 more counters. if your lucky then thats 5 counters on quest, sac it and put argentum armor preforably on a flyer. Turn 2: your opponent probably gives up cause you can just destroy any permanent or land they play. ok thats if the deck works perfectly. but if if it doesn't it will still go off on turn 2-3 if you have quest in opening hand. and if you don't you just use stoneforge to tutor it up and put it into play and then puresteel takes care of the equip cost. Its a really devastating deck that if you don't have answers early you will just lose the game. Tell me what you think. comment and i'll return the favor!
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I like it. I just built a similar deck, but don't have stoneforge mystic... Using batterskull, sword of war and peace, argentum, and pennon blade. I'm also playing Kitesail Apprentice and Kor Dualists instead of Vault Skirge. I've found that signal pest is handy when i dont get the quest out early. It still allows for the wee armies to come in for a decent amount on turns 3, 4, 5.
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stone forge is coming out in a event deck pack pluse i like this deck but what about dispatch for early game???
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Nice deck. can you comment on mine? i'm looking for better ways and combo with puresteel paladin. http://www.mtgvault.com/ViewDeck.aspx?DeckID=181883
Very cool, I like it.