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My Version of Kuldotha Red. I've seen some versions run furnace scamp and immulating soul eater but from my experience neither actually ends up producing more damage than the wardriver and guide as 1 and 2 drops. It consistently finishes opponents on around turn 4 but it can win turn 3. Also the reason i pick arc trails over lightning bolts is that your burn is most effective clearing the way for your creatures rather than trying to burn your opponents out. Koth gives you the late game reach. Let me know what you think, and feel free to ask questions about the deck.
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my older brother who also uses this account made a deck ike this. tell me what you think. Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=124231
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Too many lands. Also, I think you should be running 4 War Zones.