Turn 0 Win

by unknownhunter763 on 20 June 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

gemstone cavern, elvish spirit guide, flash, protein hulk, carrion feeder, ornithopter, phyrexian walker, shield sphere, desciple of the vault :D i win
please rate and comment guys

**********WILL ONLY WORK IF OPPONENT GOES FIRST********

or if u cant pull off that win, u can play a bunch of zero costing creatures and overrun them with the cradle for mana

Deck Tags

  • Combo

Deck at a Glance

Social Stats

46
Likes

This deck has been viewed 224,429 times.

Mana Curve

Mana Symbol Occurrence

046412

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Turn 0 Win

LOLZ, totally illegal, but this is freakin' hilarious. Nicely done, I must say.

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Posted 20 June 2009 at 21:05

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Check out this 0 turn win deck for group games http://www.mtgvault.com/ViewDeck.aspx?DeckID=194156

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Posted 07 June 2011 at 04:58

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What makes this illegal? As of Magic 13, there is no longer a banned and restricted list.

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Posted 29 January 2014 at 18:46

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Flash for one is restricted

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Posted 12 March 2014 at 13:10

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Well yeah... guess I didn't realize that the power 9 were still on the list

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Posted 12 March 2014 at 14:33

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deffinatly illegal but it is very fun especially the look on your opponents face lol

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Posted 20 June 2009 at 21:11

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I've seen this deck before and it is really hillarious.

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Posted 21 June 2009 at 03:25

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Easier way to do this:

use the X cost artifacts that come into play with X +1/+1 counters on it, that way they come into play as 0/0 creatures and die, since they come into play at the same time as the disciples and THEN die the disciples activate, it basically takes out the feeders and makes room for pact cards that can help the win.
Example: Summoner's Pact to help get the Hulk, pact of negation to put a stop to Force of Will and Foil, etc.

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Posted 22 June 2009 at 16:12

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Also add Elvish Spirit guide in place of overrun.

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Posted 22 June 2009 at 16:14

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i don't understand the deck sorry

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Posted 22 June 2009 at 22:28

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ok, so before the game begins Caverns comes into play with a luck counter, at the beginning of your opponent's upkeep, you discard a spirit guide to add 1 mana to your pool and play flash to get the hulk into play, when it comes into play, since you didn't pay the mana cost of the hulk, it dies and allows you to search for all the 0 costs artifacts, 4 disciples and a feeder, then you sac the artifacts to the feeder and win on the upkeep of your opponent's turn.

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Posted 22 June 2009 at 22:47

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Not really sure how this gets you a turn 0 win because your creature can't attack until your second turn.

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Posted 29 March 2010 at 11:41

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first because you played it on their turn

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Posted 12 November 2010 at 02:10

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@kleaners - You don't need to attack. You have a Carrion Feeder, 4 Disciples of the Vault, 3 Ornitopters, 3 Shield Speheres, and 2 Phyrexian Walkers. When you sacrifice all of the Artifact creatures (8 creatures) to Carrion Feeder, each of them will trigger each of the four Disciples. 8 artifacts, and 4 disciples, that's 32 damage, before anything else has the chance to happen.

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Posted 20 November 2013 at 04:40

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oh i get it awsome deck

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Posted 23 June 2009 at 16:07

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Wow that mean,but very cool.Good deck

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Posted 25 June 2009 at 21:28

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the terrible thing about this deck is that even if you are playing a 3 way game, or 2 headed giant with 40 life, you can still kill them because with the 4 disciples, each creature does 4 damage. thats 4x12=48. Thats also assuming you didn't get any of the 0 drop creatures in your opening hand, which even if you get 3 of them, is still 36 damage. Whats really funny is that this deck would be legal in vintage if you dropped 3 of the flashes, although that would pretty much ruin the deck.

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Posted 25 June 2009 at 23:18

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dude props 2 u that is a fucking great combo....i still like how my bant deck works....got 1st in a fnm w/ it...cgeck it out?

just clicks my name

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Posted 29 June 2009 at 04:55

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Wonder what the chance is of this cobmo actually working..... lets see! (begins calculating)
Chance that opponent goes first: 1/2
Chance to get Caverns in opening hand: 4/60
Chance to get Simian in opening hand: 4/56
Chance to get Hulk in opening hand: 4/52
Chance to get Flash in opening hand: 4/48

Percent chance to get opening hand that wins game: about 0.00136%

Still funny though lol.

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Posted 30 June 2009 at 19:46

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lol wow you suck at math man probability isn't your strong point huh all those would be 4/60 if you only had one card in your hand the percentage is not that low at all

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Posted 03 May 2010 at 11:10

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That still wouldn't work. You have to include variation of drawing as well. You have a 4/60 chance to draw each of the 4 cards but you also have to think about the chance of drawing other cards as well. So it would probably be even lower than 0.00136% or whatever that is as a fraction. I'd write it out fully here but I don't think we want to fill a page with Math. lol

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Posted 24 June 2011 at 17:50

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Sputler has deleted this comment.

Posted 23 October 2011 at 18:08

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This is bad bad statistical math ... you computed essentially nothing. I would like to say you computed drawing exact cards in an exact order, but that isn't right either.

Let me help:

First off there are 60 cards but also consider that you draw 7 for your opening hand.... then 6 for a mulligan and so on .you need a total of 4 cards so that's 4 chances to draw your winning turn 0, 5 if you allow a freebie mulligan.

Also you essentially get 3 free pulls on your first opening hand, 2 free on your mulligan, 1 free on your 2nd mulligan, and none on your 3rd mulligan.

So,

You have to compute each card drawn individually. So you have 16 total successful cards out of 60 the first time you pull. If you are successful you have 12 out of 59 for the second, if you are unsuccessful you have 16 out 59 meaning:
1 right card for 1 draw: 16/60=4/15
2 right cards for 2 draw: 4/15x12/59=16/295 (successful then successful)
1 right card for 2 draws: 4/15x47/59=188/885 (successful then unsuccessful) + 11/15x16/59=176/885 (unsuccessful then successful) = 364/885 (total)

Keep in mind you need 4 correct cards out of 7 draws.=:o

I'm not even going to compute this all the way down, but man your initial numbers are way off. I recommend you take a statistics or advanced math class for more detailed descriptions. There's probably an easier way to do this using derivatives and/or integrals but its been years since I have taken any form of calculus or linear algebra.

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Posted 23 October 2011 at 18:17

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arctic_control has deleted this comment.

Posted 24 November 2011 at 20:48

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I don't know why everyone is attacking you. Yes your math is off, but it isn't like probability is the easiest subject. And to by honest you were on the right track... But unfortunately, the people mocking you know a little but are still falling short...

To get a 0 turn win you need to have the right cards and not have 3 Disciples in your hand.

Probability of drawing in n cards (in any order) w/o Disciple
(Caverns)(Simian)(Hulk)(Flash)(Cards x n-4)
(4/60)(4/59)(4/58)(4/57)(n!) [ if n = 7 then multiply by 52/56 to force 1 card to NOT be Disciple ]

or with 0 Simians and at least 1 Hulk (Disjoint from above)
(Caverns)(Sum. Pact)(Hulk)(Flash)(Cards x n-4)
(4/56)(3/55)(4/54)(4/53)(n!) [ if n = 7 then multiply by 48/52 to force 1 card to NOT be Disciple ]

or 0 Hulks and at least 1 Simian (Disjoint from above)
(Caverns)(Simian)(Sum. Pact)(Flash)(Cards x n-4)
(4/56)(4/55)(3/54)(4/53)(n!) [ if n = 7 then multiply by 48/52 to force 1 card to NOT be Disciple ]

or 0 Simians and Hulks (Disjoint from above)
(Caverns)(Sum. Pact)(Sum. Pact)(Flash)(Cards x n-4)
(4/52)(3/51)(2/50)(4/49)(n! / 2!) [ if n = 7 then multiply by 44/48 to force 1 card to NOT be Disciple ]

Let PST be the probability of getting the second turn ( In general this is not 50/50 )

Then the probability of winning first turn comes out to be, drum roll please:

No mulligans : 33.92% * PST
No Free Mulligans : 38.04% * PST
One Free Mulligan : 59.05% * PST

So assuming a 50/50 split (and thorough shuffling) you can win ~30% of the time if you are allowed a free mulligan.

Granted, although I aced the MFAT in mathematics I still might have made a mistake. If you don't believe the numbers feel free to double check them. However, I'm fairly confident in them.

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Posted 24 November 2011 at 22:15

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foofoorabbit has deleted this comment.

Posted 08 December 2011 at 20:01

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Posted 08 December 2011 at 20:06

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Posted 08 December 2011 at 20:15

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arctic_control, I don't want to be an ass but construct the deck using http://www.mtgdeckbuilder.net/ and tell me honestly if you're getting the Turn 0 win 38% of the time with 1 mulligan. Something's definitely wrong with your analysis.

For this combo to work, you absolutely need Caverns, Flash, and any Spirit Guide at a minimum. You need those as you cannot pull the 0 turn combo without them.

Construct the deck, click on 'New Game' and if you don't get that combo, click 'Mulligan' and do this enough time so that you're confident that you've got a good sample... and tell me honestly if you're coming anywhere near 38% with just Caverns, Flash and one of the Spirit Guides in your opening hand... you actually need more than those 3 as you know but even getting those 3 in your opening hand is not 38% with the mulligan.

Heck, getting just that stupid Gemstone Caverns once every three new hand + mulligan is a challenge. Don't give me this shit about 38%.

Unrelated to the statistics of pulling the God hand, if you're playing this deck, you're probably playing vintage where you'll be up against Force of Will and Mental Misstep. And to the guy that said that the probability of having 2 Force of Will in your opening hand are extremely low... they're higher than the probability of hitting this combo. I'm sure the opponent is allowed to mulligan also.

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Posted 08 December 2011 at 20:19

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arctic_control has deleted this comment.

Posted 10 December 2011 at 21:39

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Posted 10 December 2011 at 21:45

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Posted 10 December 2011 at 21:49

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Posted 10 December 2011 at 21:57

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arctic_control has deleted this comment.

Posted 10 December 2011 at 22:00

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Oh you're not being an ass at all. Thanks for bringing this up, I appreciate experimental evidence. TBH I felt it was high too, but I trust my math more than my intuition. As I said, "I still might have made a mistake".

However, please read the fine print in my message:
PST = Probability of Second Turn

So none of those percentages actually end up being 38%... (Unless you always have second turn)
Assuming PST = 50% then you get
No mulligans : 16.96%
No Free Mulligans : 19.02%
One Free Mulligan : 29.525%

To address the mathematics issue: First, your notion of the required cards is wrong, for the combo you need
Caverns, Flash, Spirit or Summoner's, Hulk or Summoner's
Both Spirit and Hulk are interchangeable with Summoner's as it puts it in your hand

Since statistically speaking in a randomly shuffled 60 card deck the probability of you drawing one card out of a set of 4 in 7 draws without replacement should be roughly 40% (no mulligans) I would think that you aren't using 4 Gemstone Caverns. Or your sample size is too small.

Onto the calculations: After reviewing it in light of your experimental evidence it seems I did quite a bit of double counting by letting the rest of the cards be free cards and then permuting i.e. when your opening hand has 2 Hulks in it or 1 Sum. and 1 Hulk after assuming there were 0. If I have spare time I'll redo the calculations. This will probably be some time next weekend. Rough estimate though? Around 4-8% * PST. We'll see how close this estimate is I guess.

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Posted 10 December 2011 at 22:33

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Actually most opponents choose to go first and you would choose to draw first so the first 1/2 will be more like a 9/10 or maybe even 1. It's still low but that is why you use cards like summoner's pact in a deck like this, as well as an elvish spirit guide. Get the odds up a bit. Also if you don't get the caverns you can play an island on your turn and still win. The odds aren't THAT bad, still not great, but this deck does have an average win on turn 1.72 from the last calculation I saw online.

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Posted 01 July 2009 at 09:14

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iwould put pact of negation in the deck and remove overrun phyrraxian walker makes batter work then shield sphere gooooood deck

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Posted 05 July 2009 at 04:30

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coolest deck ever...lol...
check out my new deck and comment please? http://www.mtgvault.com/ViewDeck.aspx?DeckID=22321

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Posted 11 July 2009 at 16:24

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kool go check me out i have 5 posted.

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Posted 14 July 2009 at 17:09

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lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol


10/10

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Posted 16 July 2009 at 11:12

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remove 3 flashes and add 1 Mystical Tutor and 2 Personal Tutor
should also add 4 Evermind in place of 2 Carrion Feeder, 1 island and 1 forest.

Even if you reduce the chance of winning turn 0 you still have a high chance of winning turn 1 or 2 and this way it would be legal ^^

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Posted 17 July 2009 at 06:58

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ITT: Hak Vik misses the point of a turn 0 win deck.

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Posted 09 March 2010 at 22:11

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Correction ignore evemind and peronal tutor, me lazy at reading the cards :P

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Posted 17 July 2009 at 08:36

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10/10 GOOD WORK

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Posted 17 July 2009 at 14:14

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congrats u can steal this deck from another person... watch the following video

http://www.youtube.com/watch?v=Qo5b44beZBo

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Posted 17 July 2009 at 23:35

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not even they are the first person to make this deck, it's old, it's actually a banned deck for any type of play all cards in it are legacy legal but this deck is banned from any kind of offical play it's not stealing if everybody knows you didn't make it.

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Posted 09 March 2010 at 22:10

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umm no i didnt steal this deck, this may come as a bit of a shock to u, but people can figure out the same combo just so u know

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Posted 17 July 2009 at 23:56

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turn 0 win decks suck, its like saying "Okay you played a land, and maybe a one drop, now im going to take 5 minutes to do this combo that makes you lose. How was your, at the most, 1 minute turn? Enjoy doing it again? No? How about that guy? So how did you all like me destroying your deck that you spent X amount of dollars on in one turn?" turn 0-4 wins are a dick move.

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Posted 18 July 2009 at 14:53

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yes it is a cheap combo and it does suck to go against which is y i dont use it much unless im going against some of my friends that have very fast wins aswell

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Posted 18 July 2009 at 15:42

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Nice Youtube watching skills, is that where you learned to lie too?

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Posted 19 July 2009 at 19:30

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If you use "X" cost 0/0 artifacts in place of your 0 costs and feeder the same thing happens since they all come into play at the same time then die activating the disciples, this way you free up about 4 cards in the deck for pact of negation and summoner's pact to help out.

For Ledif: This deck is all over the place, not just on youtube. Also flash hulk isn't THAT expensive of a deck to build so the likely hood that unknownhunter763 has the deck isn't that low. I mean, I built one too, and another one of my friends has one. It's not like they don't exist so be careful who you call a liar.

For Talmidutak: It's a dick move, yes, but it puts people in their place. If someone says "I have an unbeatable deck" and doesn't shut up about it for 3 days and you pull this out on them and they crap their pants at the beginning of their first upkeep when you win, it's worth it. That's exactly why I built my own personal version of this deck.

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Posted 22 July 2009 at 09:28

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I called him a liar for saying he created the deck ;) - i have no doubt that someone might own the cards.

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Posted 23 July 2009 at 00:49

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i didnt say i created it i said i didnt copy it from some dumb youtube video tho

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Posted 26 July 2009 at 20:06

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its turn 1 win...genius
you can only do 12 dmg by sacrificing the artifacts during your opponents turn, then you have to swing with a 17/17 feeder on your turn...

...................

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Posted 28 July 2009 at 22:47

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o nvm

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Posted 28 July 2009 at 23:07

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yeah ur opponents turn u flash hulk than u bring all the artifacts the feeder and the disciples and its 48 damage

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Posted 29 July 2009 at 22:09

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HAHAHA thats an awesome combo... +1 for that

check out my deck and comment/rate it plz

http://www.mtgvault.com/ViewDeck.aspx?DeckID=24366

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Posted 05 August 2009 at 09:31

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Try adding simian spirit guides. You will have more possibilities of having 2 mana on ur opening hand. And by the way, when you build a deck for tournaments, your first priority is to win as soon as possible so first turn wins (there is no 0 turn win cuz there is no 0 turn) are not a dick move but a desirable move. A last thing to say: There are many decks (many more than you can imagine) that can win in the first turn legally (this deck is not legal) with very good possibilities for the combo to work (2-3 card combo, not 5-6) and don't cost much money to make.

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Posted 13 August 2009 at 18:26

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yeah i will add them and it is b4 ur first turn so in a ways its ur turn 0 but ur opponents first turn it is desireable for me but a dick move to any1 else thanks for the tips and the comment scy

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Posted 15 August 2009 at 04:33

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alright so i took out the cradles and the overrunns i added the pact of negation i added back the simian spirit guide and added 1 more summoners pact

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Posted 15 August 2009 at 04:41

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This deck is pretty amazing. I'd like to see how it'd do against my 8 card deck, also an instant win, but without a backup plan. Here's the link if you want to see it: http://www.mtgvault.com/ViewDeck.aspx?DeckID=23487

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Posted 18 August 2009 at 11:38

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thanks its always nice to have a fan haha check out my other decks if ud like ill check every1s i can that posts on my decks

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Posted 19 August 2009 at 03:08

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I might be off but what about summoning sickness?

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Posted 20 August 2009 at 09:55

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in order to win i just sacrifice my creatures to the feeder and because artifacts are dying the disciple goes off and damages my opponent also there does not need to be any summoning sickness it has nothing to do with the win condition if u were talking about the alternative win in the discription i took it out, but yes u would play a bunch of creatures turn 1 but wait until turn 2 to attack with the overrun

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Posted 21 August 2009 at 00:59

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i dont understand why this is illegal, but it is awesome all the same!

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Posted 23 August 2009 at 02:48

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the only reason its illegal is that i run 4 flash's ur only allowed 1 in a legal deck, but its for casual fun

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Posted 24 August 2009 at 02:44

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check it out for one i know u8 didnt creat it but net decking is the same if u take it as ur own and and truthfully thats bull shit if u cant thank of a deck by ur self or even modfiy it for ur own likens ur no better than the dumb ass that think wrath is never going to get reprinted look it got a new name day of judgement lol

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Posted 24 August 2009 at 09:33

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what the fuck is ur problem im no dumbass u prick where the fuck did the wrath of got thing come from i never once said it wouldnt ever b printed again and ur the dumbass it isnt a wrath copy sure it destroys all creatures for 2ww but they can be regenerated so think b4 u talk i think of plenty of my own decks. i think ur just jealous cause i have 3 top rated decks on this site and u have none even tho u tried ur hardest maybe 1 day itl come tru

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Posted 25 August 2009 at 00:52

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what the fuck is ur problem im no dumbass u prick where the fuck did the wrath of got thing come from i never once said it wouldnt ever b printed again and ur the dumbass it isnt a wrath copy sure it destroys all creatures for 2ww but they can be regenerated so think b4 u talk i think of plenty of my own decks. i think ur just jealous cause i have 3 top rated decks on this site and u have none even tho u tried ur hardest maybe 1 day itl come tru

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Posted 25 August 2009 at 00:52

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i know u said u got sorry but checlk it out i dont need a top rated deck to win tournys i can put on the sites but u know that dont win points or even money i have got over 500 wins in the mtg world sence alpha and i got more fnm and dci cards than most people im not a ass nor did i call u one all i said is i dont like net deckers sorry that i offend you, by the way ur right but it still a really good wrath for the new block (i was refering tio net decker about wrath they said there never be another wrath but its there just weaker)

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Posted 25 August 2009 at 10:55

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yeah im sorry ik ur a good deck builder too im sure u could kick my ass alot at it, i missunderstood no ur not an ass so i apologize

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Posted 25 August 2009 at 14:21

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Haha... very nice! I can only imagine the opponent's face... lol

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Posted 25 August 2009 at 17:00

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That's a neat trick! Good one, man. As an aside, though, I can't help but notice that everyone on this site is really dickish to each other.

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Posted 27 August 2009 at 00:14

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that is very tru lol and thanks everybody for making it top rated and for all the comments

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Posted 04 September 2009 at 13:09

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truly amazing deck. im working on a deck like this but im going a different route. plz check out my hatred deck!!

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Posted 05 September 2009 at 13:10

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it needs platnuim angel

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Posted 07 September 2009 at 18:02

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it needs platnuim angel

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Posted 07 September 2009 at 18:04

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This is a classic flash built; fast and cheap: No wonder why its illegal.

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Posted 08 September 2009 at 09:54

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sweet...

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Posted 20 September 2009 at 22:05

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hahaha I love this deck!!! I come back and look at it every so often because it looks so hilarious XP

Check out my decks rate and comment!!

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Posted 21 September 2009 at 18:49

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Not legal in any format, you have a outdated Kill condition for the Flash Protean Hulk Combo. Better combo: Kiki-Jikki Mirror Breaker, Carrion Feeder, Karmic Guide. This is a smaller win condition. I played this deck while it was legal for months at DCI events and took first place most of the time. This complete deck list is completely different from this, lots more control aswell as fetchlands and dual lands. The Key cards Restricted that ruined the deck in one restricting were: Flash, Merchant Scroll (Key Card), Brainstorm, and Ponder.

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Posted 28 September 2009 at 00:10

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http://mtgvault.com/ViewDeck.aspx?DeckID=28745 check this pls :)

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Posted 30 September 2009 at 12:28

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I made a variation on this deck using red/green 4 souls fire and 4 mage slayers. The mage slayers make a flameblast dragon effect when equiped to the quill spikes. The Souls fire is self evident.

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Posted 03 October 2009 at 15:20

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Doh. Ignore my previous comment... I commented on the wrong deck.

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Posted 03 October 2009 at 15:22

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this i a very old deck,i have used this onlegacy before flash became banished...this list is not made by you,sorry.....

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Posted 03 October 2009 at 17:39

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Who's to say that wherever you saw it from didn't get it from this guy?

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Posted 04 May 2010 at 01:54

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lol

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Posted 04 October 2009 at 17:52

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Thats worth a huge lol! I can just imagine the look on the guys face when realizes that he was killed before he even got started with his first turn

On a completely unrelated matter im going for an mtg weekend at a friends house next week and i'd love if someone could take a look at the deck i was planning to play with there and tell me they're opinion of it
http://www.mtgvault.com/ViewDeck.aspx?DeckID=29591

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Posted 06 October 2009 at 13:52

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I'm having a hard time figuring out how this works...

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Posted 08 October 2009 at 05:06

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ack nevermind, I finally found the comment that explains it. sorry!

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Posted 08 October 2009 at 05:07

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HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA used to go to tournaments and play against a guy with flash hulk. It was rather funny to hold two force of wills and see the look on his face when he found out his combo couldn't go off, oh and that he lost the game.

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Posted 13 October 2009 at 06:46

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ok i can't understand ... when you sacrifise all artifacts total damage is 16 ... from where deal 4 damage to win ? .....

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Posted 14 October 2009 at 06:36

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no the total is 48 there are 12 zero costing creatures, you bring all into play plus 4 disciple of the vault and a carrion feeder, sac all 12 to the feeder thats 4 damage for each sacked creature...48

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Posted 14 October 2009 at 17:00

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the chances of having 2 force of wills in hand r extremely low

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Posted 19 October 2009 at 21:52

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I need this deck. Like you said earlier about the kid who boasts that his deck is unbeatable..... Just wanna punch him in the face. +1 and if you get the chance to visit by my decks and check em out id greatly appreciate it.

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Posted 26 October 2009 at 09:01

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I noticed you have 62 cards in deck, so, I was thinking, do you really need 4 carrion feeders? One or two of them would do the same job, if Im seeing how this works right, with you grabbing it with protean hulk. Also, you could replace your phyrexian walkers, and either your shield spheres or your ornithopter with shifting walls and phyrexian marauders for their X cost and 0/0 status so you dont even need carrion feeders. with that, you could add in some fetch spells to get what you need on second or third turn.

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Posted 26 October 2009 at 23:07

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i like the idea of using the x costs, i need to find sum but i suppose i can virtually add them here, also thx for the slimming idea of using less zombies it helps

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Posted 27 October 2009 at 01:32

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this is so cool i want one now check out my deck!!! http://www.mtgvault.com/ViewDeck.aspx?DeckID=32544

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Posted 02 November 2009 at 21:38

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Hahahaha! thats amazing, check out my reanimate deck, also has a fast win http://www.mtgvault.com/ViewDeck.aspx?DeckID=32482
+1 for your deck for sure!

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Posted 04 November 2009 at 21:22

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I have the tournament quality version of this deck posted on my lists, Flash Hulk. If you wanna see the new kill condition that was played until the deck became banned you should check mine out instead.

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Posted 18 November 2009 at 21:14

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DISCIPLE OF THE VAULT IS BANNED. therefore most combos offered would be illeagal. very good deck idea though +1

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Posted 22 November 2009 at 15:04

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great deck, lotta banned stuff in there, try throwing in a Phyrexian Collosus see what that does for you

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Posted 22 November 2009 at 16:34

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Love it love it love it illegal or not

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Posted 26 November 2009 at 20:21

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Personally I enjoy the more reliable one with tutors that is actually Vintage legal... but just because there is a video on YouTube does NOT mean that the guy on YouTube is some kind of genius... There is no way that the YouTube dude thought of this deck first...

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Posted 29 November 2009 at 18:27

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Disciple of the Vault isn't banned or restricted....

At least not accordiing to the MTG websites banned/restricted list.

Only thing illegal about this deck is the flashes... take out 3 and put in 3 mystical tutor and you're golden as far as I'm aware........ If I'm right then I just may put this together

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Posted 02 December 2009 at 02:21

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ok this might sound stupid or something but it crossed my mind. Why do the artifacts have to have 0 converted mana cost? doesnt the hulk say 6 or less? so why can't you use any artifact creatures in this deck?

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Posted 03 December 2009 at 16:47

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nvm i think i see why now. If you draw them, then you can still play them out on turn 1 and win. gotcha

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Posted 04 December 2009 at 11:08

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Here is how you make it legal in Vintage format. Mystical tutor is restricted in Vintage StSTu, as well as flash. Also for an easier win, don't use walkers, ornithopters, or any of those zero drops. Now here is how you do it. You play with 4x elvish spirit guides 4x simian spirit guides. If you get the caverns in your opening hand start with that, otherwise just mulligan until you get a land, a guide, and a flash. also have 4x summoners pacts. Retrieve the Hulk, flash him, now this is what you search for, 4x disciples, 4x Shifting walls, 4x Phyrexian Marauder. Pay zero for x casting cost for each creature. They become 0/0 when they enter play, they hit the graveyard and disciples kicks in for 32 pts of damage.

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Posted 08 December 2009 at 02:07

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Also I forgot to mention through in 4x Street Wraith to help with draw power, especially after a mystical tutor. Just going to tell ppl that if you have time please click on my user name and take a look at my casual deck, suggestions, comments and what not will be appreciated. Thank you.

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Posted 08 December 2009 at 02:29

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very trickyyyy +1 i would give u plus 10, but oh well

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Posted 08 December 2009 at 23:01

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Pretty sweet... +1

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Posted 29 December 2009 at 08:29

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thats kind of hard to figure out. i under stand it but it took me a wile.
if u would look my decks and tell me what u think because not many people have seen my decks

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Posted 10 January 2010 at 20:25

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You do realize that if your opponent goes first it's considered a turn 1 win right?

Turn 0 is only if you can win WITHOUT your opponent going

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Posted 27 January 2010 at 11:47

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bendarr is an idiot...
wouldnt serum powder increase the small chances of having the opening hand??

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Posted 01 February 2010 at 22:26

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yea its first turn for your opponent, but you beat them before your first turn so turn 1 opponent turn 0 you not that hard to figure out

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Posted 06 February 2010 at 13:40

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yes tyrant is right, technically its during their upkeep so they really dont have time to do anything so yea in a way it is turn 0 for both of you

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Posted 08 February 2010 at 23:06

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For everyone who is saying this deck is illegal, you should look at the Gatherer. I don't know when it happened, but Flash is now unrestricted in Vintage. My friend called into magic (he has them on speed dial) and they said the Gatherer is updated more frequently than the online Banned/Restricted lists. So this deck is completely legal from what I've seen.

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Posted 28 February 2010 at 07:42

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Correcting my own statement...it looks like they changed Flash back to Restricted in Vintage, so nevermind...

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Posted 02 April 2010 at 00:31

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I don't understand how you get all the 0 cost artifacts into play with the Hulk, I read that you can only put creatures into play with him?

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Posted 02 March 2010 at 21:02

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Nevermind, just now looked at the artifacts and realized they were artifact creatures lol. Nice deck.

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Posted 02 March 2010 at 21:03

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I'm building this because there are some people where i play magic that i don't like and if i consistantly beat them before they can take a turn maybe they won't play magic against me and might even leave.

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Posted 09 March 2010 at 22:13

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its really sad because i just got the idea to do this yesterday. o well. my concept is really different. i want to make the 0 drops savage beasts through "all your creatures have" type enchantments and such. really nice deck.

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Posted 03 June 2010 at 20:15

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the flash is illegal but the deck is still pretty cool

here are some other ways i have figured out and im sure others have figured out

so you flash it in and you grab 4 hedron crabs, 4 dryad arbors, and a sakura tribe elder
sacrifice the sakura tribe elder (steve) to grab a land so 5 lands come into play so 5x3 equals 15 then there are 4 hedron crabs so it activates 4 times so 4x15 equals 60 YOU MILL FOR EXACTLY SIXTY HOW AWSOME IS THAT but of course this is not turn zero

then there is another way so you flash it in and you fetch a madrush cyclops, 2 steppe lynx, and 4 dryad arbors so that your steppe lynxes are 8/8's and due to the madrush cyclops they all have haste and you attack for 23 damage (but this also is not turn zero)

please comment on my cool decks

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Posted 13 July 2010 at 18:59

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the percentage guy is pretty dumb

THERE ARE CARDS THAT FETCH SUCH AS summoner's pact

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Posted 13 July 2010 at 19:04

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i tweeked it for my own use after seeing someone use a deck almost exactly like this one... i used an archbound ravager and 2 deciple of the vault and dross scorpian tho to make it a first turn kill with an infinate damage loop thanks to ornithropter's 0mana cost going to my grave yard and dthen back t my hand bcause of dross scorpian..... made a few free for alls rather interesting because everyone would always gu for me because i have the most experiance in the group that i play with... i get tired of them gunning for me all the time so every now and then i pull my version out lol.... o and i used 4 draid arhbors instead of forests.

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Posted 30 October 2010 at 17:52

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excuse me not dross scorpion... thats what i get for dictating a deck while im typing lol... ill dig out that deck agin in the mrning and let ya kow what i used instead

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Posted 30 October 2010 at 17:59

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lol ok so it was dross scorpion... flash protean hulk to bring out dross scorpian and 4 dryad arbors and then usechannel to drop grinding station and prototype portal with an ornithropter imprinted on it... game over... use prototype portal to put a ornithropter token in play and sack it to grinding station to mill for 3 at a whack, because the token goes to the grave yard and then is removed from the game dross scorpion untaps proto portal, use it to put another thropter in play untapping grinding station. repeat untill your opponent has no library left and end your turn. but because its an infinate loop you can mill any number of enemies ;)

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Posted 01 November 2010 at 18:14

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Omg half these cards are banned... but its like the God of Banned Cards..... *Drools*

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Posted 31 December 2010 at 21:58

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really nice deck.
check out my deck also at:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=130863

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Posted 03 January 2011 at 09:11

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this is an odd combo lol
iv heard of it everywhere

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Posted 11 April 2011 at 01:55

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this is an odd combo lol
iv heard of it everywhere

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Posted 11 April 2011 at 01:58

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heres a zombie apacolipse http://www.mtgvault.com/ViewDeck.aspx?DeckID=251452 please comment to make suggestions

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Posted 24 October 2011 at 02:01

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foofoorabbit has deleted this comment.

Posted 08 December 2011 at 20:21

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Speaking of illegal decks, check this illegal (legal in Freeform apparently) 0-turn deck out.

60 x Chancellor of the Dross.

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Posted 08 December 2011 at 20:23

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1; you dont have enough 0ccs
2; shifting wall and phirexian marauder will die as they enter
3; add another summener's pact
4; use 2 myr sire, (you only use 2 of the 4 mana available with proteen hulk and they count as 2 sacs each, so it saves cards)

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Posted 19 June 2012 at 01:49

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How do you win?

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Posted 03 March 2013 at 00:59

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