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I dont see why you need all the arful dodge and Tricks of the Trade if all of your creatures either have flying or are unblockable already. Maybe add 2 call of the nightwing so you can generate some blockers. Not sure about the Contaminated Ground, it's usually a bad card but might work. I think you generally want some more cards to save your unblockables
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Thanks for the input, I agree with you concerning the Artful dodge and Tricks of the trade, so I have made the following changes: -3 artful dodge -1 Tricks of the trade and +2 Call of the nightwing +2 dissipate.As for the contaminated ground, I will try it out to see if I can get it to work according to my plans, if not I will be glad to get suggestions for replacements.