Mill n' kill

by uniquespirit on 29 March 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

My mill deck..

Played this for a while in casual now and wanted to share it with all of you finally..

This is a deck, like all my other decks, meant for casual play only..
I know this deck could be made much, faster, efficient and lethal but often in casual play fun and versatile decks gives a better game experience for all.
But given the right cards this deck kill on turn 4 on both mill n' damage, just to clarify.

Anyway wanted to share with all of you, and maybe someone have some sweet combos that could be fun to incorporate into this madness.

How to Play

Play land ->
(maybe use land to drop stuff)
Play more land ->
(maybe use land to drop stuff)
repeat until you win

Any questions?

Deck Tags

  • Mill
  • undead alchemist
  • Casual
  • hedron crab

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,094 times.

Mana Curve

Mana Symbol Occurrence

0352700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill n' kill

You need more lands with 11 cards costing more than 4.
I once toyed with the mana to fit in 4 cards costing 5 mana, and ended up with 25 lands as the needed amount to play these four cards on turn 5 with a decent percentage of the time.

Try minimum 24 lands, and cut out two of the heavy-costers :D

1
Posted 30 March 2015 at 06:43

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The dark rituals seems to cover this quiet efficient actually.

0
Posted 01 April 2015 at 10:46

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When you draw it :D yeah, but even with 4 there would be games without it being drawn.

0
Posted 07 April 2015 at 08:41

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removed a ritual and added +1 Darkslick Shores, thanks

0
Posted 18 April 2015 at 11:10

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Add 1 more land, remove wrexial and the mana should be statistically perfect :D
Let me tell you how to test if this adjustment holds true.
1: remove wrexial and it's sleeve from the deck.
2: take a small paper and a pen.
3: test the deck by drawing 1 less card at the opening hand and play it out.
4: Whenever you can play 6 lands in a row, mark the paper with a smiley!
5: Whenever you can't play 6 lands in a row, mark the paper with a sourface!
6: If you get 10 smileys first keep the wrexial, if you get 10 sours first, change wrexial into a land.

This is a method you can build upon if you want to, and it's like having a small supercomputer telling you what to keep or not. You can find out the perfect number of removal, discard, lands, whatever as long as you think out the setup of the test first! The backdraw is that it takes a million years to complete if it's an advanced setup.

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Posted 20 April 2015 at 06:48

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+1 like from me. I totally agree with slowing the decks for casual play, put in some 1of's as a surprise, especially when playing with same group of players all over again. Magic as I play it is just fun or nothing :)
this is how I play B/U mill in our pub games :)
http://www.mtgvault.com/hann/decks/my-mill/

I never realised until I used it, but for multiplayer, altar of the brood and undead alchemist is a brutal winning condition if any of your opponents have a creature-heavy deck. it won me a lot of games.
(take 4 players, you have altar, on turn 4 you play alchemist. each of them mill 1. is there 1 or more creatures milled? - pretty fair chance - you have token - or more - and they mill again..... )

0
Posted 30 March 2015 at 07:40

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