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enchanting your opponents lands not happy with survelling sprite and the overall draw spells... dunno if mana leech and mana short are really necessary with mana web. UPDATE: removed 4x mana short and replaced with 2x rhystic study -2 mana web +4 mana short -4 surveilling sprite -4 seal of removal (not really sure what to replace them with strong creatures and some spells that force mana taps)
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I can't wait for this deck to be finished, this has pretty much all the elements of my favorite decks: 1) Creative 2) Fun 3) Control Nothing comes immediately to mind in the way of card recommendations, however I'll get right on that.
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Mana Short is really cool both for the base effect and because (take this with a grain of salt, I'm no registered judge or anything so I could be wrong) it can cancel non-instants, even as they're about to be cast, much in the way silence does. Gulf Squid and Pretender's Claim both give you some ways to add creatures to the mix, although personally I would focus on defending (perhaps some gomazoas, which are in my experience especially effective because your opponent might be afraid to lose a creature he/she relies on to the deck) from your creatures, as this seems like more of a slow deck, but the squids may prove useful. They are also more expensive mana-wise, which is fine because you'll need time to enchant their lands. More counters which can be stopped through mana couldn't hurt either. Round 2 of research coming.
Card recommendations round 2: Blight and Erosion could discourage/force your opponent to tap the right lands Evil Presence (sideboard if the deck is black) and Phantasmal Terrain get rid of their best lands and remove mana symbols Add in sea's claim and between that and phantasmal terrain you could make an islandwalk alternate wincon You can enchant your own lands with Sunken Field (which, now that I've found it, I'll probably add to many of my own control decks) to offer a chance at countering or at least forcing land tap Wall of Bone, Wall of Frost are other options for defenders if you don't like gomazoa and decide to go that route. Personally I would remove the faeries, add some of the islandwalk stuff, and add a few merfolk.
Also Control Magic is a control card to consider to add to the counters, help shore up your creature weakness. Damnation is another, quite possibly better, route for that (if you don't go merfolk), especially since it helps against elves and other token decks, which would probably be some of the bigger problems for this deck creature-wise.
I enjoyed this deck concept so much I've made one of my own! If we could get an open dialogue going on improving our respective decks that would be great. For now, here's the link to the freshly-completed Infertile Lands. http://www.mtgvault.com/EditDeck.aspx?DeckID=367469&DeckCardID=8748106
Evil presence (much like cont. ground) is nice to play against non-black decks. Lingering Mirage, Spreading Seas and Sea's Claim are also good (each for it's own reason...) Tainted well is nice if you don't have mana issues. If you could drop a comment here I'd really appreciate that. Thankyou. http://www.mtgvault.com/ViewDeck.aspx?DeckID=367426
I don't think you got the idea of the deck, it's not the change the type of the land(which is of course a nice bonus with contaminated ground) but the main idea is to have the opponent damage himself while tapping his lands for mana.
Keep the Leeches and look into Mole worms and Mana Skimmers. The land lock creatures are great if you use them to lock out all of one color land vs multi or simply as many as you can vs mono. If you're worried about using the locking creatures because you want the opponent to keep suiciding, you could use Deserted Temples to untap them. Ive made a similar deck here http://www.mtgvault.com/ViewDeck.aspx?DeckID=364230.