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Blue White Black has never been a strong standard-aggro. This current block is as good as it will get to try to break that rep. If you notice, there is no forbidden alchemys because you want your deck to be able to not have to leave mana up. First turn Delver, Flip, Undie it, flip, is a scary good first 3 turns or so. the deck out paces opponents and gets running perfectly turn 5-6, depending on the landrops. Turns 2,4,5 are the wilds turns. Reaver is late game bomb to be combined with artful dodge. I choose the duals I did because of the ease to acquire them over the scars ones. Also, they help ensure you have worthwhile drops on turn 6-8. Moorland Haunt is to channel extra mana into, plus, with no Unburial Rites, you can freely exile all the fatties that you can't undie. I need a lot of help with the side as I am unsure of what should currently be in. Any help that I can get would be greatly appreciated.
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