also you do realize that the definition of a 'Swarm' deck is a deck that is made to keep casting at least 3 creatures each turn. mostly tokens. this is a rag-tag Caw-Blade deck.
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so no, even in mono green, use cultivate over rampant growth or growth spasm
Well I have one suggestion to make then, use Disentomb. I noticed its wasn't on your list? it is exactly the same as recollect, just cheaper. Its also a really easy card to get your hand on. You probably have one somewhere... Check it out.
Yea dude. I agree with demon king. You really are an idiot if you think dropping to cpmbs and mistys and replacing them with forests is a good idea. one life is nothing compared to the deck thinning that combs/mistys offer. terramorphic is alright, ONLY if you cant get the Cs/Ms. Blanchwood armor is a god card. turn a 1/1 into a monster with just 3 mana. then every forest you get makes it even scarier. The ascentisims and armors are a good suggestion, but I wouldnt throw out every blanchwood armor. You really don't understand the purpose of the fetch lands. ever wonder why they are $9 and your terramorphic (which you think is better) is only 25 cents?
I better see some comments on my Splicer Deck for all the help I just left you. hahahaa here is the link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=201993
You really aren't smart if you rely solely on the probability of drawing a single card. There are deeper connections in deck building. Like how the cards work together. Why use 4 when they can clog up the hand. Like Green Sun's Zenith. I would NEVER run 4 of them. Never. because it becomes a clog when you draw it opening hand. So its not about having 4 of the best cards. because you need the deck to have alternate wins other than casting the same big thing every game. people will see that and then BOOM Surgical Extraction. GAME OVER. There are calculations for you to run on how you have just been owned. good bye.
except vines of vastwood is a spiffy little INSTANT
now this guy ^ knows whats up. I utterly agree with you.
do not use terramorphic expanse. its a waste when you have the fetch lands you need. too slow for what you want.
Actually, I'd say use a Vorinclex, Voice of Hunger in place of a second titan, or maybe even the first. simply put because Vorinclex helps with the mana ramp, AND screws with your opponent. The thing with the titan is, you already have a lot of land fetching. if you want to use one of each (which I reccomend) I would say find one that you rarely pull and thow Vorinclex in that spot. He is a real benefit to pull and cast. pisses people off like mad.
Harrow is a quick mana swing, that was created to help with the G early win, but after using it, a turn or 2 later, you will wish you would have used cultivate. Simply because you dont have to sac a land. If you want to go more hit fast or miss: harrow. If you want to have a steady base that you then use to annihilate mid to late game: Cultivate. I perfer a 2 & 2 balance unless I know I am going against a slower deck like splicers. then I'll use 4 Harrows to cinch the early game.
Actually Cultivate/Kodama's Reach are better cards. because its a deck thinner. Same as the Verdant Catacombs and Misty Rainforest. pay three to search out 2, then maybe play one of those 2. That is a sick ability. and amazing trade-off. Thinning the library. So instead of drawing the forest, that you would have left in there by using growth spasm or rampant growth, he draws something much more juicy.
I dont't think you understand the comment; and if the bomb has gone off, as you say, then you don't know the rules of the Commander format. The commander CAN NEVER HIT THE GRAVEYARD. Never. It will be placed back in the command zone INSTEAD. For Child's nuke to go off it has to hit the graveyard. So if you want to use Child of Alara in a Commander/EDH deck. Child cannot be the commander. Otherwise its just a 6/6 trample. That being said! The deck looks really interesting. Remember you are allowed multiple copies of the basic lands if you want. The only thing I would suggest is to use Progenitus as your commander. then just have Child in the main deck. it would work much better.
I partly agree with the first comment, but 4 of each splicer will clog it up. Cut anything that isnt a Splicer, helps with mana, draw, or destruction/revival. The mana ramp is even more important in a splicer deck. I would also say use only 2 sensor splicers, and 3 Norn's Annex. Other than that, the splicers' numbers look good. Drop the Pennon Blade and the deck becomes standard. Next drop the 2 phyrexian core, 1 forest, and 1 plains for 4 Terramorphic Expanse. Cheap and they thin the deck. Other than that, I think a playset of safe passage could be a nasty suprise for anyone trying to kill your golems with a group block. A Day of Judgement or two would be a very nice card to wipe the slate right before you start splicing... Ah well.. good luck with the deck. Make the best of the cards you are given.
Hell, a single baloth woodcrasher would be a god when you take all the lands....
How about you look at the cards? Similarties: Both have flying. Both have P1/T2. Both cost 2 converted mana to cast. Differences: You have to have at least 1 U to cast Storm Crow, while Hovermyr can be ANY 2 mana. Hovermyr has vigilance, Storm Crow does not. Hovermyr has more, and better, support cards. Storm Crow does not. Storm crow can be targeted by "Go for the Throat" (one of the most played cards). Hovermyr cannot. Storm Crow is "Creature - Bird" while Hovermyr is "Artifact Creature - Myr". Hovermyr helps fulfill the /Metalcraft/ requirement. Storm Crow does not. Hovermyr can be used in standard. Storm Crow cannot. Hovermyr is much more monster for your mana than storm crow is. Im not saying Hovermyr is as good as storm Crow, I'm saying hovermyr is better. Storm Crow was awsome in his time, but no more. Its cold, hard, irrefutable logic. There is no arguing with it.
I hate when people don't even offer some advice before asking for us to take a look at their deck.
Everyone is going on about Storm Crow. They remade him. In a nifty little card called Hovermyr. And you even get vigilance with the remake. why do people not realize this?
learn how to spell 'creatures'.
Hey I saw you deck link on SureWhyNot's Pauper Landfall page. Alright. I'm gonna give you some awsome advice on this. I love using landfall decks and have modified the pauper to fit my play style. Firstly, I would suggest getting rid of the dark rituals. Your ramp should be fast enough after this that you dont need them. Next Drop the Elders and Drop the Oracles (if-ey on the oracle drops). They are great cards in a mono green deck. but are actually slow in a landfall because they clog up the searching with summoning. The Oracle is great in a mono green or G/W, but here, once again, it could slow it down. If you want to keep oracle in there, that is fine. Now, to get out those big nasty Ob's and beast tokens, your mana ramp needs to be higher and sooner. With the curve much lower. A landfall deck can have an explosive second turn if played accurately. Add in 4 Lanowar Elves. Its a second turn 3 mana swing. that should help with this next card: 4 Harrow With the build you have and landfall creatures you are using, you dont wait for the right time to get the land out. sooner the better. and thinning is always great. Next drop the primal growths and the heart expeditions. So far we have dropped 4 Dark ritual, 4 elders, 4 primal growth, 4 heart expeditions. 16 now we have added, 4 lanowar elves, 4 harrow. and now also add: Marsh flats x4 (B/W version of verdant catacombs) and 4x Misty rainforest (U/G version) then drop 2 swamps and 2 forest. Paying the life won't matter because thinning the deck is most important, and if I am right in my addition/subtraction. there are still 4 card slots open. I suggest Grazing Gladeharts x4. Great card in your deck, especially with all the 2+ land turns you will have. Lastly, there is no need for crucible of worlds, because trust me, you lands will work incredibly without it. I'd say add in 2 baloth woodcrasher's or 2 black cards of your choice. But if you go black, go for drudge skeletons or the likes. Regeneration will serve you well early game. P.S. if you do decide to drop the oracles, I suggest you add some card for draw power, perhaps explore. or add cards for protection. I'd lean towards a playset of Fog's. This is my landfall deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=195502
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