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A fast-acting land destruction deck. The win condition is with Terravore and Magnivore, however an obvious side effect of land destruction is simply winning by milling since the opponent will have problems casting anything.PLEASE NOTE: I do not, and will not, use any cards that were created after Scourge. I only use cards that existed prior to the start of Mirrodin. (I know this is stupid but it's my one and only rule.)Any suggestions would be great.
The basis is simple. Get land out to get your mana ramp going with Birds of Paradise and Quirion Elves and start casting land destruction as soon as possible. By turn 3, you should be able to cast a Terravore that is at the very least a 1/1, which will grow quite fast. Magnivore comes into play a bit later in the game once you have cast some of your spells.There are many spells and enchantments in here that destroy multiple lands both in your opponents' decks and in yours so the creature mana ramp is necessary. However a side effect of this means that your Terravore will grow huge really fast (potentially a turn 4, 8/8 or bigger if you casted Impending Destruction early).Price of Glory will help slow down countermagic decks, while Fissure, Pillage and Creeping Mold take care of any pesky creatures, artifacts and/or enchantments that might be causing you problems (aka Terra Eternal).Later game mana sweeps are there just in case something happens (Decree of Annihilation, Wake of Destruction, Rumbling Crescendo).The only weaknesses this deck really has is against SUPER fast casting aggro/burn decks and creature destruction decks. Otherwise, you should be able to shutdown most decks by turn 2 or 3.
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Ach, Hans, run! It's the Lluhrgoyf!!!
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LOL Unglued FTW
I run a similar LD deck with Terravore and a lot more green land destruction (Thermokarst, Winter's Grasp). My strategy is to drop a llanowar or fyndhorn elf on first turn destroy every land one by one until dropping a Terravore. If they stablize, I finish with non-targeted blanket damage with Hurricane.Consider these other two cards for bigger mulitplayer games: Tremble and (for when you don't want a complete board wipe) Devastating Dreams.
Thanks for the suggestions! I was actually considering Winter's Grasp in my original deck build however I opted for cards that allow me to destroy non-land cards as well (ie: artifacts, creatures or enchantments) in case I can't handle what they're dishing out on the board. I'm not a big fan of Hurricane because of the risks inherent in lowering your own life total, but I see it's merit. I really do like Tremble as a sideboard card - similar to Raze, but amazing in multiplayer. Devastating Dreams was one I don't think I even considered. That could make a great addition, even in a 1v1 game. I really appreciate the time you took to give me other options that are pre-modern!