Legacy Dreadnought

by UndeadCow on 06 August 2021

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is all about cheating out a Phyrexian Dreadnought really early in the game. Typically this deck can get the combo done by turn 2, and sometimes even turn 1 if you're very lucky. Here's a quick breakdown of the functionality.

Filtering - Diabolic Vision, Ponder, Impulse, Lim-Dul's Vault - these cards all allow you to quickly try to find all the missing pieces of the combo to get the Dreadnought out early.

Graveyard Mechanics - Entomb and Unearth - this allows you to quickly and cheaply (mana-wise) find the Dreadnought and get it into your graveyard/into play.

Cancelling ETB Trigger - Stifle, Trickbind, Vision Charm - these cards allow you to cast the Dreadnought without having to worry about the sacrifice mechanic for it to stay in play. The Vision Charm will cause it to phase out which delays the combo by one turn, but it's a good option in case you can't find Stifle or Trickbind.

Mana Rocks - these are in here so that you can have 2 mana available on turn 1 to get the combo rolling.

The easiest way to have the combo work is simple. You need an opening hand with the Dreadnought, Stifle, Lotus Petal and any one land. With those 4 cards, you have a turn 1 12/12 trampler which is extremely hard to deal with. In the case where you don't get the land you need, or you can't find one of the 10 cards you need to stop the ETB trigger, you have multiple other low CMC options to find what you need fast and get the combo off.

In play testing, I've achieved about a 30% chance of getting the combo off on turn 1, and about an 80% chance of hitting it turn 2. If you have to get to turn 3, it's almost a 99% chance of pulling it off (give or take some really bad draws - nothing is guaranteed). Hopefully if you have to stretch it to turn 3, you've at least pulled a force of will to help slow down your opponent.

Sideboard exists to be able to play effectively against heavy control or graveyard hate decks.

This can also be played in Vintage, however you have to make a few changes. Here are the swaps you will to make to keep it competitive.
- Remove 1 Ponder, replace with 1 Brainstorm
- Remove 3 Lotus Petal, replace with 1 Mox Jet, 1 Mox Sapphire and 1 Black Lotus

Deck Tags

  • stifle-nought
  • Legacy
  • Simic
  • Combo
  • Dreadnought
  • Turn 1 combo
  • No ETB Effects
  • Stifle

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,271 times.

Mana Curve

Mana Symbol Occurrence

0301600

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Legacy Dreadnought

I've been pretty close to recruit you for my list of good posters,
Don't give up on tags and descriptions yet... :)

I love seeing diabolic vision in this.
Have you ever considered vision charm ?

-1
Posted 04 October 2021 at 22:46

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Thank you for the friendly comment :) I really appreciate it. I was actually so focused on the deck itself, I completely forgot to update the tags and descriptions. I'm doing that now.

As for Vision Charm, I honestly didn't even think of phasing out as an option. This just blew my mind. I swapped out 2 Ponders for 2 Vision Charms. I didn't want to put in 4, because really the phasing delays my wincon by a full turn, but it's still useful if I can't find a Trickbind or Stifle.

0
Posted 05 October 2021 at 01:26

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Missing the tags happens to even the best, and on that note I'm nothing compared to a few others whom I've never seen miss their tags. I have you noted down as someone to recruit if you improve just a little.
I got a couple of others close to recruitment but there's starting to be really long between new recruitment.

Vision charm was probably the card that made me start playing mill, and I tried really hard in legacy at a very early time. I've never forgotten how it turned from being a mill card into a drednought combo kill.

One of its advantages was that you could use it to make all their lands into one type, especially fetchlands, then if they tried to fetch youd stifle in response.

-2
Posted 05 October 2021 at 01:44

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I have Vision Charm in my mill deck as well on this site. Love the card and always have, just never thought of it as a wincon for Dreadnought.

Also, that is a mean trick to pull on someone trying to use a fetchland lol. Brilliant if you have nothing better to do.

0
Posted 05 October 2021 at 01:49

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Part of the trick is to set it up, you have two options.
It takes three mana to go really dirty on them when you have a wasteland a vision charm and a stifle in hand.

You play the vision charm.
If they fetch you stifle, if they don't you let the effect resolve, then play wasteland and hit the fetch.

I'm pretty ancient in magic, but I've got a nice amount of behaviour stuck on my backbones :)

0
Posted 05 October 2021 at 02:03

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