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This deck is a fun way to really annoy an opponent because attacking or blocking you becomes very difficult the longer the game lasts.Pros:Fast-castingEarly aggro and lockdownMassive mid to late game pumpsCons:No counter for creature destructionCan hold itself against a burn deck but has no source of life gainWeaker early game against decks that generate massive numbers of creaturesWeak against goblins since they all sacrifice themselves to kill you without attackingPLEASE NOTE: I do not, and will not, use any cards that were created after Scourge. I only use cards that existed prior to the start of Mirrodin. (I know this is stupid but it's my one and only rule.)Any suggestions would be great.
Get master decoy's and benalish trapper's out ASAP. Bring out some warchiefs and then start laying down the bigger amplifiers, provokers, and pingers. You don't have to be afraid of attacking because of the royal guard's and the frontline strategist's. Just do as much damage from attacking as possible while defending yourself with tappers and damage absorption.
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