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i tried to make a deck centered around allies to boost eachother up and take the advantage in the game. with the right hand it's possible to have a really fast start but most of the time it will be a midrange beatdown deck. the only concern i have is that the creature removal is kinda low with 4 oblivion rings.
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Sea Gate Loremaster without Reliquary Tower? What is this madness?!
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Also, consider the medic and the spell that summons two allies. The Cleric seriously makes your life total go skyhigh! If they don't shoot them down early, they're going to have a bad time.
thanks for the tips! i was already wondering what i would do when the lormaster drew me 6 or 7 cards... i'll try to fit in the cleric and the summoning spelledit: changed it up a bit. i dropped a lot of manafixing. i haven't played with this deck in real life, but with only 6 mana symbols being blue i think i can pull this off.