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This is a combination of Overrun strategies and GW human strategies. The idea is to get some decent lords out and smash the enemy with your overrunning army.
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The deck is well put together. I play something very similar at my normal FNM events and have done quite well with it. For my creature base I run : 3x Hero of Bladehold 4x Mirran Crusader 3x Birds of Paradise 4x Avacyn's Pilgrim 4x Champion of the Parish 3x Fiend Hunter 4x Mayor of Avabruck 3x adaptive automaton 4x Elite Vangaurd This has allowed me turn 2 Crusaders, Turn two 3/3 attacking Champions and turn 3 Hero of Bladeholds which almost every deck has a hard time answering for. For sideboarding I would recommend Naturalize over Revoke Existance, a singleton of Creeping Corrosion, and Hex Parasite to answer for planeswalkers. Also Autumn's Veil will help you against U/B control decks, and I strongly recommend Lead the Stampede for playing against U/W control or any deck that runs a strong amount of mass removal to help you get back on your feet after a board clear. Your trouble decks will likely be against Solar Flare, POD, and U/W Illusions. Mono-Black infect can be an issue for you as well, with the Phyrexian Crusader out there, but if you see allot of that deck in your meta game you can always switch from Hex Parasite to Beast Within for your side.
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