I'm really surprised that you aren't running inkmoth nexus in this list. That alone is a 2 turn clock with Tezzeret, and that's in the air. I would run at least 2-3 if not a full playset.
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Who's your general?
Though I'm not sure if it'll make the final cut. I may just go sans draw-depth and rely strictly on my ranger, or may run lead the stampede... I'm not sure.
Even turn 5 on a vengevine, post combat. draw 4, gain 3 life and next turn the vengevine comes back... pretty good stuff.
I would swap the Path to Exile out for Swords, and get rid of one counterspell for a fourth Daze. Other than that looks good :)
This deck looks pretty legit, though running a zoo like this, vengevine and Ranger of Eos would love this deck (being able to search for 1 drops like gobby guide, steppe lynx, etc...) Pretty much the only overpowered part of this deck, is the relatively low mana curve required, so no single card here (other than goyf... that guy is nuts) is really overpowered or will win a game on it's own. In fact, once the metagame solidifies in Modern, I think that control and combo will have more cards to play with by far than Zoo or other aggro forms. In fact, Splinter Twin is currently a lot more scary to me than this deck, since at least I can do something about this strategy (day of judgment, lightmine field, Ghostly Prison, etc.) whereas with stupid oops-i-win combos (splinter twin) I'm not really playing against them as a player, but instead am just racing them to see if I can deal 20 damage before they insta-kill me.
Have you considered running Ranger of Eos vengevine combo? It's vicious in naya decks, because vengevines are pretty much impossible to answer to forever, which in naya decks it's really easy to do. Also, scute mobs is the close sister to Wild Nacatl, you might enjoy that too.
Heh, no problem! Looks really good, you'll have a ton of fun playing with the serra ascendant. In my opinion the single most amazing white card from M11. I would say that adding in 3 ranger of eos' and increasing your land number to 23-24 would be the last change I would make.
This deck looks similar to one of my decks I used to run (to very good effect I might add). These are the changes I would make: -transcendent master (huge scary late game, but you'll be winning (or losing) far before this guy would ever become much of a threat) -elixir of immortality (there are a ton of other mechanics that gain you life better, better as a sideboard against mill decks) -Student of Warare (this card is amazing, but it suffers the same fate as the transcendent master, as well as not contributing or benefiting much from your lifegain) -Children of Korlis (This card is either a gamewinner against high burn decks, or useless against decks that cant get past your pridesmate. I feel there are better for the mana) -Ajanis Mantra (This is a decent enchantment, which synergizes very well with ajani's pridemate. That said, I feel that with the changes I am proposing, this card isn't really necessary) - Felidar/test of endurance (this card is a great win condition, for the sideboard. In other decks, the casting cost will be a huge issue, and will therefore lead to being dead weight in your hand) Okay, the cards to add: + Serra Ascendent (Hugely Huge gamewinning card. comboing this card with Martyr of sands can land you an attacking 6/6 flier with lifelink on TURN TWO. Must have in ANY lifegain deck) +Soul Attendant (We love soul warden so much, why not have twice as many? Great synergy with Pridesmate (several counters for each creature entering the battlefield? yummy!) +Ranger of Eos (Not getting those epic draws you need midgame? Got your serra ascendant stuck in the middle of your deck? Here's your answer. 4 mana for a deck search of your one mana cost creatures is amazing, add in that it's on a creature makes this a must have!) + Lands. You should be running at least 23 lands in this deck, add in 1 or 2 emeria and a few more plains. Anyway, Hope this helps! I'm a big lifegain junkie, and think that martyr of sands is the best card ever! You're off to a good start, anyway.
Just a quick question, why do you use loxodon warhammer instead of behemoth sledge? I feel like the flavor of the card as well as it giving toughness would suit this deck well.