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Multiplayer free for all casual kitchen table Zombie Tribal Mill deck
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NOTE: Set by owner when deck was made.
Traumatize:You only want to be playing as much as two traumatize in your deck, because it does not pay out to play more than 1. In any match you will cast your first traumatize on turn 5. At that turn your opponent will have drawn 11-12 cards depending on who starts the game. You will mill about 24-25 cards from the opponent, leaving the same amount in their decks. They get 1 turn more ending up on 23-24 cards.Playing a second traumatize will rob them of 11-12 cards, leaving the same amount. They then draw and have 10-11 cards which can be removed by either archive trap, mind funeral or glimpse the unthinkable, but not by a third traumatize.
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What would you suggest i drop the third one for? think maybe 2 archive traps if i find something else to drop?
Actually just try out a single archive trap :DI've argued this with several others, but archive trap makes people react in a certain way, so if they see a single trap during game one, they will assume you have more, and try not to use fetches. So by playing a single trap you have a high chance of it occuring during the opening hand, but won't end up with too many dead cards in hand, and you slow down your opponent by fear of the trap, without really relying on it.