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Current game mechanics based on theory. Needs testing so feel free to change the rulings.Goblin Assault - A horde deck.This deck is an automated Horde deck for one or more players to play against. If you don't know what a Horde deck is please read before continuing http://mtg.gamepedia.com/Horde_MagicThe Horde starts with the card Goblin Assault in it's command zone. This effect persists through the game and cannot be interacted with. This forces the Horde deck to always attack forcing the players to be on the defensive against the rallying Goblin Horde.The Horde deck starts with 4 goblin tokens in play, 1 Spell cast emblem and has the first turn (no prep turns). The Horde's turn goes through 3 phases. Upkeep; Attack; and End Step.The players have a shared life pool of 20 times the number of players. When players damage the horde deck a number of cards are removed off the top of the horde deck equal to the amount of damage. When there are no cards left in the Horde library and no creatures left on the battlefield the players win. If the players life total runs out they lose. If a player runs out of cards in their library they leave the game. During the players attack phase they can attack the horde deck or attack individual creatures directly (As though they were Planeswalkers).Upkeep:In this phase the Horde draws cards off the top of the deck equal to the number of Spell Cast Emblems. It casts the spells as it draws without paying costs. The deck is designed so that the Horde shouldn't need to make any choices. Activated abilities are ignored and cards are cast for their regular casting mode (ie. no morph)The phase goes in this order.Untap all permanents. Upkeep.Increase Spell cast count by the number of players (The spell cast count starts on 1). If the count is over 10, subtract 10 from the count and add a spell cast emblem to the horde. This determines the number of spells it casts.Draw & Cast.This phase triggers Untap, Upkeep, and Draw step triggers. This means the Goblin Assault Enchantment puts a goblin into play each turn.Attack:In the attack phase all creatures attack the players if able following all rules on the cards it has. This means the goblins must attack if able according to the Goblin Assault Enchantment. If the Horde doesn't have haste then they have summoning sickness on the turn they enter the battlefield.End step:Triggers any end step triggers.Receiving damage and Planewalkers:When it comes to Horde decks it seems one of the best way to handle unblocked damage is distribute it in order starting with the Planeswalker with the highest loyalty down to the lowest, then remaining damage to the players. Discuss this with your play group.For difficulty tweaks see the sideboard for more ideas.
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NOTE: Set by owner when deck was made.