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Use most of the card to stall the game while working on building up guild gates.
Early game just build up your mana and try to stop board presence, also combo off gatecreeper if possible. Late game just wipe board and keep creatures from attacking with ghostly prison and removals while you only need a few more gates.
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Because ALL your lands enter the battlefield tapped, you may want to increase the number of Amulet of Vigor to at least 3, preferably 4.Expedition Map helps fetch Maze's End.Door to Nothingness makes for a decent 2nd win condition. Also, Propaganda is the only card stopping this from being Modern legal.
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I took out the propaganda and replaced with another ghostly prison and will be looking at the suggestions, Thnx!