Rakdos Speed Kill

by Tylowrath on 05 April 2017

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Tags

  • Rakdos
  • Block
  • Fast
  • Aggro

Deck at a Glance

Social Stats

27
Likes

This deck has been viewed 7,136 times.

Mana Curve

Mana Symbol Occurrence

0034340

Deck Format


Block

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rakdos Speed Kill

replace the rakdos shred freaks with spike jesters

3
Posted 06 April 2017 at 04:38

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Alright, thanks. I always wanted a card like that to replace the shred freaks.

6
Posted 06 April 2017 at 15:45

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A way better card

3
Posted 23 January 2018 at 19:25

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I like it. That is an amazing deck

1
Posted 29 July 2018 at 16:45

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thanks. you should post more m8. :)

1
Posted 13 September 2018 at 00:40

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Really good deck. I tried out the proxies. Fairly cheap too.

4
Posted 26 April 2017 at 22:22

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I definitely agree.

4
Posted 27 April 2017 at 15:19

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Wow, thanks guys, I really enjoy this deck because not only is it fun, but it can be played competitively.

4
Posted 08 May 2017 at 17:06

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Fuckin awesome

4
Posted 23 January 2018 at 17:04

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Agreed. It's fun.

3
Posted 31 January 2018 at 20:00

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Man, Tylo, you're like the second or third biggest person on the vault!

2
Posted 15 February 2018 at 18:04

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Hehehehehe. You must be new.........

0
Posted 15 February 2018 at 22:51

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I mean current. I know back in the day there were huge people.

2
Posted 16 February 2018 at 19:42

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I see that you have a playset of the red izzet card "dynacharge", but how about adding some red boros cards or even some black golgari cards?

3
Posted 31 January 2018 at 17:59

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Well, what cards would you recommend for him to add?

4
Posted 31 January 2018 at 18:01

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Mizzium mortars, undercity plague, legion loyalist, wrecking ogre, stuff like that.

3
Posted 31 January 2018 at 18:09

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And what should he replace?

4
Posted 31 January 2018 at 18:10

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Thrill-kill assassin isn't the best, even in block, and madcap skills and dynacharge are good, but not quite playset worthy. I would remove 2 thrill-kill assassins and add 2 mizzium mortars, mabye add 1 wrecking ogre and a legion loyalist to replace a dynacharge and a madcap skills.

3
Posted 31 January 2018 at 18:14

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I like the conversation. I will make some changes but not to the extent of your reccomendations.

2
Posted 31 January 2018 at 18:15

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An actually competitive block deck!

3
Posted 31 January 2018 at 19:54

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Thanks! Check out my mate Cthuhlubrew's set of budget block decks from this block. They're great.

3
Posted 05 February 2018 at 17:50

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Okay. Will do.

3
Posted 05 February 2018 at 17:53

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Thanks for the shoutout!

3
Posted 05 February 2018 at 17:55

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No problem. You're deserving of multiple

3
Posted 05 February 2018 at 17:57

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Wow, there are a lot of comments on this now.

2
Posted 08 February 2018 at 22:30

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I don't like Thrill-Kill, Lord of Riots or Rakdos' return in this deck. You lack any form of instant speed removal as well. My old Rakdos deck has nothing over 3 for about 90% of the deck, then 2 Exava and 2 Desecration Demon as finisher cards. Some good creatures to look at are Goreehouse Chainwalker, Hellhole Flailer and Desecration Demon. As for remoal, I've always loved Doomblade but something like Go for the Throat is also really good. Also, some cheap burn could be useful to put yourself just over the line. Lightning bolt is great but I still use Shock because of budget constraints at the time I built the deck.

1
Posted 08 February 2018 at 22:44

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Holy shit, i forgot hellhole flailer. Btw, this is a block deck, so go for the throat, doom blade and lightning bolt are not avaliable.

4
Posted 12 February 2018 at 16:20

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Yeah, it is limited in the cards he can add. For a block deck (not from zendikar block), this is epic.

2
Posted 13 February 2018 at 18:02

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I missed the block part. But Hellhole is MUCH better than most of the stuff here. I still reckon that you should run Desecration Demon over Rakdos.
Also, just check out the instant speed burn and removal from the block and try to use more of that.

2
Posted 14 February 2018 at 11:53

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True, but all instant speed removal from that block costs at least 4 except for ultimate price.

4
Posted 14 February 2018 at 16:41

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Thanks for the advice though. I appreciate it.

3
Posted 14 February 2018 at 16:41

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Use Ultimate Price then. Any cheap removal is better than none.

0
Posted 15 February 2018 at 11:20

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And I do mean more than 2 of them

0
Posted 15 February 2018 at 11:21

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Dreadbore is still better. It's a tier 2 card and ultimate price is tier 3.

3
Posted 15 February 2018 at 16:28

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I agree. Ultimate price is inconsistent, so why run it consistently?

2
Posted 15 February 2018 at 17:18

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I dont agree with ultimate price but desecration demon seems better than lord of riots.

2
Posted 15 February 2018 at 17:46

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Not really, a lot of decks can deal with it every turn, especially decks from this block.

2
Posted 15 February 2018 at 21:49

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Unless they're running tokens, then no. Also, I've played my version since the deck was in standard, and trust me when I say people CAN'T deal with a Des Demon. Then again, I technically had access to a wider range of removal options.

0
Posted 19 February 2018 at 02:34

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Well, you're beloved ultimate price could take it out and couldnt take out rakdos.

2
Posted 20 February 2018 at 18:59

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Please. I personally prefer Doom Blade. My true love is intsnt-speed removal of ALL sorts. But, since you've decided to restrict yourself to a single block, this is all I can really suggest.

0
Posted 21 February 2018 at 12:57

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Listen man, dont say it like i've chosen to restrict myself, block is an actual format, that, especially on the vault, is quite underrepresented. If you'd like i could build a tier 1 rakdos speed kill modern deck.

2
Posted 21 February 2018 at 16:22

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Would it run desecration demon?

1
Posted 21 February 2018 at 16:28

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Probably not, no.

1
Posted 21 February 2018 at 16:29

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Try using the manabase from my hastedeck :D
(Reliant turn 4 beatdown that can survive lots of removal)
https://www.mtgvault.com/wickeddarkman/decks/a-hastemare-before-christmas/

2
Posted 21 February 2018 at 16:39

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I'm fine, thanks. Im literally just using a deck that i already own.

2
Posted 21 February 2018 at 16:42

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Hey S0rinMark0v! It's up! Take a look!

1
Posted 21 February 2018 at 17:06

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Sure, Give me a minute. I just woke up.

1
Posted 21 February 2018 at 20:02

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The "hastemare" deck is part of a series I made that I dubbed "Naked decks"
The concept is that you have a manacurve that can be applied to ANY deck simply by selecting your creatures to fit all of the manabase. The manabase is perfected to play out the deck in as many turn 5 kills as possible as long as your creatures have the same pow as their cost. (Evolution perfects my decks for me)

By using the same number of 1cc, 2cc, 3cc and 4cc and copying all the lands in my deck you will get a very fast deck no matter what you build (as long as the guidelines are followed) Exchange Mountains with plains and you can build a White weenie. Easy peasy :D

https://www.mtgvault.com/wickeddarkman/decks/project-naked-deck/

1
Posted 22 February 2018 at 11:47

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I normally just build a gimmiky jank deck.

1
Posted 22 February 2018 at 23:03

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I like the idea.

1
Posted 24 February 2018 at 15:51

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What's gimmiky jank?

1
Posted 27 February 2018 at 21:03

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Scroll through all of the decks I have made. Some of the classics are my goat tokens deck, Possibility Storm + Emrakul and a token deck that literally revolves around my own tokens dying instantly to the enchantment Illness in the Ranks. Or how about the one where I give Stuffy Doll infect? One I actually built was a Battle of Wits + Treasure Hunt deck.

Gimmiky jank.

0
Posted 28 February 2018 at 00:51

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I never understood the name of that.

1
Posted 28 February 2018 at 16:26

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Me neither.

1
Posted 28 February 2018 at 16:38

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Name of what?

0
Posted 06 March 2018 at 01:25

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Gimmiky jank. I guess it's like it has a gimmick and it's jank.

0
Posted 06 March 2018 at 16:26

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Yep. They're all really stupid decks based around one random idea.

0
Posted 06 March 2018 at 22:00

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I run a similar deck on a tighter budget,
perhaps there are some card ideas you could steal ?
https://www.mtgvault.com/n810/decks/rakdos-ravigers/

1
Posted 27 February 2018 at 21:49

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Sure, i'll check it out!

0
Posted 27 February 2018 at 22:44

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Not much i could change. I like the deck a lot, but mine is limited to block and most of the cards i could add, i'm running already. Thanks for the advice though! :)

1
Posted 27 February 2018 at 22:47

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You should do a revamping of it now that you've gotten better.

2
Posted 13 September 2018 at 00:43

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It is done!

1
Posted 19 February 2019 at 20:05

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The deck has been revamped! Thanks to N810, s0rinmark0v, wickdeddarkman, Sunlight, and Quackquackmeow for all the advice. I feel like this is a good block deck now that can really do some work.

2
Posted 19 February 2019 at 20:05

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Wow, this looks really good now. Certaintly better than it was before, there was so much going on in the old one.

1
Posted 19 February 2019 at 20:07

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TYLOWRATH:
You are very welcome, though I can't remember what I suggested ;D

NOW WAIT JUST A MINUTE!!!
I reread my advice and can see you didn't follow it. :C
No need to thank me then : .. (
*Big, big tearfilled eyes*

2
Posted 21 February 2019 at 17:10

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Oh shit, you're right! Help me! I need to find a way to have the same amount of drops? How? What if there aren't enough good ones?

2
Posted 21 February 2019 at 20:43

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At the time I wrote my suggestions your deck was monocolored which helped the theme.
To fix it you will need to be able to produce mana of each color with at least 14 lands, and that leaves 6 lands to become attacklands, but your deck will then be extremely vulnerable to bloodmoon and similar hosers :D

2
Posted 26 February 2019 at 18:00

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This is a block deck, so the most i could possibly have is 4 blood crypt, 4 rakdos guildgate and 4 rakdos carnarium, two of those not being great. I guess I feel justified in the vulnerable mana base due to the fact that I have an exact amount of black and red in the deck's mana costs. (That was an accident.) Is there any way that without those lands this could work?

1
Posted 26 February 2019 at 22:59

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The extreme minimum is to have 12 of each mana, and you should never play more than 2 lands that tap themselves, so the only way to include attack-lands would be to play more lands which could be an idea since 6 4cc's are kinda heavy for a deck with only 20 lands.

1
Posted 28 February 2019 at 18:25

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That's true, I've never actually tested this deck, I don't know if 20 is enough, you think 22 would be good?

2
Posted 01 March 2019 at 01:03

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Most of my decks I use 22 lands, 12 1 mana costs, 12 2 mana costs and 14 3 mana costs, but I have some evolution/computercreated manacurves that uses 16 lands and does have a high number of 4 mana costing cards in them.

Here's a couple of computergenerated manacurves :D
Please note that some of them aren't actually curve-like, because evolution didn't exactly perform the same way as the sligh principle recommended players back at the ice age times.

The numbers below represents the following things:
1st number represent the number of lands.
2nd number represents cards costing 1 mana.
3rd number represents cards costing 2 mana.
4th number represents cards costing 3 mana.
5th number represents cards costing 4 mana.

16 21 23 00 00
16 20 19 03 02
16 21 20 01 02
16 24 12 06 02
16 18 18 04 04
16 21 14 05 04
16 19 18 04 03
16 22 10 04 08
16 17 19 03 05
16 16 19 05 04
16 16 19 03 06

The curves are listed in order of efficiency, meaning that the topdeck won with the fastest killturns on average when it was used with creatures with power equal to their cost against a "goldfish" (A goldfish is basically an opponent with 20 lives that does nothing and plays nothing during your game)

I hope you can use it to improve your decks :D

Also note that the best winning deck only has cards costing 1 to 2 mana, and that it kills on an average turn of 6.3 (meaning that it very often kills at turn 5 also. The rest of the curves kill at an average of 6.4 which tells us that a high mana cost with low mana IS a dangerous thing :D

I think solution number 8 would fit your deck the most.

2
Posted 02 March 2019 at 10:25

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This all makes sense, but there simply arent enough good red and black 1 drops in the block.

2
Posted 02 March 2019 at 21:23

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Since the block should have 4 sets by now, you just wait until it has more 1cc's. After all there will be 2 more sets to fill the block for a short while.

Maybe you can use the 16 18 18 04 04 meanwhile ?

I do have some lower ranking curves as well where there might be a more "even" distribution, though they will be at 6.5 at average turns.

2
Posted 05 March 2019 at 15:32

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what do you mean 4 sets? If it was cards from any Ravnica set, then there would be lots of great stuff to run at low cost, but this is just cards from Return to Ravnica, Gatecrash and Dragon's Maze.

2
Posted 07 March 2019 at 02:44

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Also, it seems that your algorithm is running off the assumption that all cards are equal in power to their cost, but desecration demon is a better card than most other cards in the deck. If it were to be scaled down to a 1 drop, but still stay as good of a card as it is, then it would work, but I have to work with what I have. For example, many high cost spells (like in the seven and above range) are exponentially more powerful than lower cost creatures. Just look at Griselbrand or Emrakul.

2
Posted 07 March 2019 at 02:52

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Ah, so your deck is based on original blocks, thougth you were into standard :D

The algorithm was based on vanilla creatures, where each creature just have a power equal to it's castingcost and has no special abilities, so it's up to you to find the perfect cards to fill out the numbers it provides.

The project was based on being as simple as possible and to provide the fastest of the solutions, but things got complicated. No matter how I built the simulation it never made a perfect build, and I was competing with three other programmers when I discovered that the manasolutions my program made had it's own sort of rock/scissors/paper environment where some solutions won more frequently by being more stable while other solutions won by being faster but unstable. It all got pretty hardcore and ended when someone hacked my account to distort my data just to get better results.

2
Posted 11 March 2019 at 17:46

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Well shit, that sucks. Hey, I made a deck inspired by your whole algorithm, check it out.

2
Posted 12 March 2019 at 05:18

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Thanx for the credits :D
If you have some good friends and a lot of sparetime you should try out to use my work on "paperstrips" which i started using at a time where my computer broke down, and continued to use them ever since because they worked better than a computer.
https://www.mtgvault.com/wickeddarkman/decks/simple-use-of-paperstrips/

You can use the basic concept to finetune any decktype very fast, and if you use some of my more advanced versions of paperstripping you can use evolution to build a deck from scrap and tune it into something able to beat the meta within 2 month's (Again having good friends and lots of time will speed it up)
https://www.mtgvault.com/wickeddarkman/decks/the-paperstrip-method-v2/

Here's an example of what evolution built for me:
https://www.mtgvault.com/wickeddarkman/decks/phenax-god-of-mill/

And if you want to go really really advanced (producing a deck beating the meta within close to a month)
https://www.mtgvault.com/wickeddarkman/decks/deckbuild-with-paperstrips-v3/

2
Posted 12 March 2019 at 18:19

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Oh, yeah I've heard of paperstrips. Thanks for all the info!

2
Posted 13 March 2019 at 00:13

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Your welcome :D

2
Posted 13 March 2019 at 16:23

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I've just been looking back on this and I want to try out paperstrips now.

2
Posted 11 August 2019 at 05:59

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