3rd Degree Burn

by tylerk_14 on 24 December 2009

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (2)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A deck with some landfall, and direct damage, with most creatures having haste. Will only use M10, Shards of Alara, Conflux, Alara Reborn, Zendikar, Worldwake, and Rise of the Eldrazi.

Deck Tags

  • Burn

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,012 times.

Mana Curve

Mana Symbol Occurrence

000650

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 3rd Degree Burn

I would drop both valakuts and 2 mountains for 4 teetering peaks. Your valakuts can't go off before turn 6 and this deck should be winning by then. If it doesn't then things like baneslayer angel = you lose. I say this because this is pretty much exactly like my RDW deck. I'd drop punishing fire from your sideboard too. It is absolute crap. They have to gain life for you to buy it back and then pay another 2 for only two damage? It's just really bad in my opinion. Also, trade out the pyroclasm for volcanic fallouts. It's an uncounterable instant that hits your opponent for two also. Let me know what you think of my red deck.

+1 all-in-all, though.

0
Posted 24 December 2009 at 18:24

Permalink

Forgot to mention... you should definitely drop the seismic shudder for earthquake. A burn + board wipe is great. At it's worst it cost the same as seismic shutter and still does 1 damage to your opponent. late game, you can just use it as a burn.

0
Posted 24 December 2009 at 18:28

Permalink

Yeah, I have only been able to use valakut's damage twice in tournamnets, so I might put four Teetering Peaks in, but then again, I'm not a fan of 4 lands coming in tapped, and with Teetering peaks, you have to hold onto it, until you are going to attack (drop a ball lightining, then drop a teetering peak, so ball becomes a 8/1). I'll give it a try though and see how it works!

0
Posted 24 December 2009 at 18:55

Permalink

I run only two chandras because I'm really not that worried about drawing her. That deck (when I get a perfect hand) can hit for 22 damage on turn 4... 20 of which is trample. She's there in case my deck gets slowed down. ie... if they drop a baneslayer on turn 5... chandra can kill it and still survive. Remember the deck you're building is trying to be faster than anything else out there. Chandra is nice, but not necessary. And I'm only running two of her because I couldn't think of anything else halfway decent that was worth putting in. I thought main boarding banefire instead... which is a possibility.

The teetering peaks is a beast in the deck. Yeah, it sucks that it comes into play tapped, but think of it with your geopede... landfall gives it a +2/+2 boost... then another +2/0 for teetering peaks' ability is pretty nice. swinging with a 6/4 first strike is decent on turn 3.

0
Posted 24 December 2009 at 20:27

Permalink