Traumatized/Mill Kill

by tylercandela on 02 November 2010

Main Deck (60 cards)

Instants (8)


Artifacts (4)


Enchantments (4)


Land (24)

Sideboard (8 cards)

Creatures (4)

Sorceries (2)


Instants (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Usual bloodchief shenanigans, focus on getting counters up using blood tithes to gain life, hideous ends for creature removal,sign in bloods to draw if necessary etc. etc. Use tar pits when in a pinch, and necrogen censors to add counters to bloodchief ascension during your opponent's endstep. Kraken Hatchlings make excellent blockers and are outside the range of lightning bolts. Cast an Archive Trap or a Traumatize 4th/5th turn with blood chief at 3 counters to deal upwards of 26 damage while gaining 26 life.


Vs Mono Black Sub Hideous Ends for combination Blood Tithes/Disfigures

Feel feel to leave comments! I'm always looking to make improvements.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 2,434 times.

Mana Curve

Mana Symbol Occurrence

0242600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Traumatized/Mill Kill

Great idea, I like it!

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Posted 02 November 2010 at 21:16

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dude, where's the keening stone?!

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Posted 03 November 2010 at 13:23

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6 colorless to cast, 5 colorless to activate tap ability. That'd only (almost) be worth the cost after the first already lethal archive trap, traumatize, etc. had been cast. Interesting suggestion though, just can't see justifying the mana cost.

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Posted 03 November 2010 at 23:03

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what about throwing in some haunting echoes to prevent having a graveyard to pull from?

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Posted 05 May 2011 at 01:00

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