I don't think so, since the creature is only an aura when you cast it for its bestow cost, which is an ability. At all other times it's just an enchantment creature, so Academy Researchers wouldn't even recognize it as an aura card.
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Not at all! This is a fairly well known combo anyways!
How about adding in Eldrazi Monument? It would pump your guys, give you flying protection and make them all indestructible to protect from board wipes. Plus you have enough recurring token generation in Brimaz, Hero, and Precinct Captain to be able to handle the sac'ing of one token per turn.
dis dek sux u hve 62 cardz
Ya, luckily throughout a whole game I'll only get a handful of the draw artifacts so things rarely get too out of hand (get it?). Sorry, bad pun... Anyways, if I'm unable to find a BoW in time I can always just pull shenanigans with PWs or fuck with my opponents using various forms of removal and such. This deck was designed for multiplayer anyways and it's ridiculously fun to play with friends. As for the tutors I'm not so sure; I wanted to keep the deck dual coloured, so I don't really want to splash black if I don't have to. Also the card I think you're thinking of is Vampiric Tutor at 2 life ;). If I was running a competitive BoW deck I'd definitely run tutors though, you're absolutely right.
WOW yes. Psychic Spiral is in. I'll take out the Sphinx because I'll be wrathing the board anyways lol.
Haha, ya me and my friends play star sometimes and I could see how this would be annoying as hell. I'll S/B it for star.
You have an account Kenny?? lol
Really?? Have you read what Flash does?? You just put the creatures into play. Flash is the only spell you really need to play. The creature enters the battlefield and dies because you couldn't pay the cost. However, each creature does something when it dies.
I agree with this guy ^^. The main issue I have with Goblin Rally and Sphere of safety is that they're kind of clunky at 5 CMC and I think Hellrider/Marital Law at 4 CMC each would round out your curve nicer and speed up the deck since Hellrider has Haste. I would also suggest looking into some 3 CMC token spells like Lingering Souls or Midnight Haunting. Replacing some of your 5 CMC token spells like Increasing Devotion and Goblin Rally would really speed up the deck and gives you some extra evasion tokens which is always nice. :)
Novablast is cool for sure and he'd be good to take out any opposing threats that your opponent gets from Hypergenesis. The only thing is I'm trying to stick with Hasty creatures to ensure that I'm dealing all my damage before my opponent gets to attack. Same with Ingester, he's awesome removal for this, but I'd probably go with Angel of Serenity sooner. I just need to get a copy for cheap, she's still too expensive for now. I was also toying with the idea of adding Simian Spiritguide and Elvish Spiritguide, but I'm hard-pressed on slots. Any ideas?
Haha thanks, I was aiming for standard but I changed my mind and decided to just put in Baneslayer because I had one on hand lol. What else would you recommend? The original Alara block exalted cards were UWG and the only ones I looked at that could potentially find a home were Sigiled Paladin and Akrasan Squire. I opted out of them though because I cracked almost the whole deck just in packs lol.
Yeah, Doubling Season (and Parallel Lives for that matter) are neat in your head, but when you're actually playing, you'll find that a lot of your tokens actually hit the field and overrun your opponent before the enchantment can even be played. At 4&5 CMC they're going to come in mid-game and by then my hand for this deck is probably pretty small and not worth the 2 or 3 extra tokens I'd get out of it. I'd rather maximize the amount of tokens that I can spam onto the field rather than splash green for other cards. Oh and Doubling Season is expensive and hard to find lol. I'm cheap and lazy.